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| override void | Init () |
| | Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
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| bool | IsConfigDisabled () |
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| bool | IsExclusive () |
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| void | SetActive (bool active, bool isCleanup=false) |
| | Enable open/close events, called every time component is activated, usually on map open.
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| void | Update (float timeSlice) |
| | Update method for frame operations.
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| bool | IsToolMenuFocused () |
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| void | SCR_MapUIBaseComponent () |
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◆ GetEditorManager()
- Returns
- local Editor Manager
◆ Init()
| override void SCR_MapCampaignBuildingUI.Init |
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Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
Implements SCR_MapUIBaseComponent.
◆ OnBaseClicked()
◆ OnBasesInited()
| void SCR_MapCampaignBuildingUI.OnBasesInited |
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protected |
◆ OnModeClosed()
| void SCR_MapCampaignBuildingUI.OnModeClosed |
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protected |
◆ m_TemporaryProviderComponent
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_MapCampaignBuildingUI.c