◆ GetActivationDelay()
| float SCR_MapGadgetComponentClass.GetActivationDelay |
( |
| ) |
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◆ GetProtractorTexture()
| ResourceName SCR_MapGadgetComponentClass.GetProtractorTexture |
( |
| ) |
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◆ GetRulerLength()
| float SCR_MapGadgetComponentClass.GetRulerLength |
( |
| ) |
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◆ m_fActivationDelay
| float SCR_MapGadgetComponentClass.m_fActivationDelay |
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protected |
◆ m_fRulerLength
| float SCR_MapGadgetComponentClass.m_fRulerLength |
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protected |
◆ m_sProtractorTexture
| ResourceName SCR_MapGadgetComponentClass.m_sProtractorTexture |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Gadgets/SCR_MapGadgetComponent.c