Map light effects.
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◆ ActivateLight()
void SCR_MapLightUI.ActivateLight |
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◆ DeactivateLight()
void SCR_MapLightUI.DeactivateLight |
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◆ Init()
void SCR_MapLightUI.Init |
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Widget |
widget | ) |
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Initialisation.
- Parameters
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[in] | widget | is the root widget |
◆ OnMapClose()
◆ OnMapOpen()
◆ ToggleActive()
void SCR_MapLightUI.ToggleActive |
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◆ Update()
override void SCR_MapLightUI.Update |
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float |
timeSlice | ) |
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◆ UpdateLightMode()
void SCR_MapLightUI.UpdateLightMode |
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Use config to configure light when switching modes.
◆ UpdatePosition()
void SCR_MapLightUI.UpdatePosition |
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◆ UpdateTime()
void SCR_MapLightUI.UpdateTime |
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Update light modes based on time of day.
◆ m_bActive
bool SCR_MapLightUI.m_bActive = false |
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◆ m_bIsDark
bool SCR_MapLightUI.m_bIsDark = false |
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◆ m_CursorModule
◆ m_eLightMode
EMapLightMode SCR_MapLightUI.m_eLightMode = EMapLightMode.NONE |
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◆ m_fSunriseTime
float SCR_MapLightUI.m_fSunriseTime |
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◆ m_fSunsetTime
float SCR_MapLightUI.m_fSunsetTime |
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◆ m_LightCfg
◆ m_TimeMgr
◆ m_wConeImg
Widget SCR_MapLightUI.m_wConeImg |
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◆ m_wFillLeft
Widget SCR_MapLightUI.m_wFillLeft |
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◆ m_wFillTop
Widget SCR_MapLightUI.m_wFillTop |
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◆ m_wLightCone
Widget SCR_MapLightUI.m_wLightCone |
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◆ m_wLightOverlay
Widget SCR_MapLightUI.m_wLightOverlay |
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The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapLightUI.c