◆ SCR_MapLocator()
void SCR_MapLocator.SCR_MapLocator |
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IEntitySource |
src, |
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IEntity |
parent |
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) |
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◆ CalculateClosestLocation()
void SCR_MapLocator.CalculateClosestLocation |
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protected |
◆ EOnInit()
override void SCR_MapLocator.EOnInit |
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IEntity |
owner | ) |
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◆ GetGridIndex()
int SCR_MapLocator.GetGridIndex |
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int |
x, |
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int |
y |
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) |
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protected |
◆ HideMapHint()
◆ ShowMapHint()
◆ angleA
const float SCR_MapLocator.angleA = 0.775 |
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staticprotected |
◆ angleB
const float SCR_MapLocator.angleB = 0.325 |
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staticprotected |
◆ m_iGridSizeX
int SCR_MapLocator.m_iGridSizeX |
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protected |
◆ m_iGridSizeY
int SCR_MapLocator.m_iGridSizeY |
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protected |
◆ m_sMapLocationHintWidgetName1
string SCR_MapLocator.m_sMapLocationHintWidgetName1 |
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protected |
◆ m_sMapLocationHintWidgetName2
string SCR_MapLocator.m_sMapLocationHintWidgetName2 |
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protected |
◆ m_sUIHintLayout
ResourceName SCR_MapLocator.m_sUIHintLayout |
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protected |
◆ m_WorldDirections
◆ m_wUIHintLayout
Widget SCR_MapLocator.m_wUIHintLayout |
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protected |
◆ m_wUIHintText
TextWidget SCR_MapLocator.m_wUIHintText |
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protected |
◆ m_wUIHintText2
TextWidget SCR_MapLocator.m_wUIHintText2 |
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protected |
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_MapLocator.c