◆ SCR_MapLocator()
| void SCR_MapLocator.SCR_MapLocator |
( |
IEntitySource | src, |
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IEntity | parent ) |
◆ CalculateClosestLocation()
| void SCR_MapLocator.CalculateClosestLocation |
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| ) |
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protected |
◆ EOnInit()
| override void SCR_MapLocator.EOnInit |
( |
IEntity | owner | ) |
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◆ GetGridIndex()
| int SCR_MapLocator.GetGridIndex |
( |
int | x, |
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int | y ) |
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protected |
◆ HideMapHint()
◆ ShowMapHint()
◆ angleA
| const float SCR_MapLocator.angleA = 0.775 |
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staticprotected |
◆ angleB
| const float SCR_MapLocator.angleB = 0.325 |
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staticprotected |
◆ m_iGridSizeX
| int SCR_MapLocator.m_iGridSizeX |
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protected |
◆ m_iGridSizeY
| int SCR_MapLocator.m_iGridSizeY |
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protected |
◆ m_sMapLocationHintWidgetName1
| string SCR_MapLocator.m_sMapLocationHintWidgetName1 |
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protected |
◆ m_sMapLocationHintWidgetName2
| string SCR_MapLocator.m_sMapLocationHintWidgetName2 |
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protected |
◆ m_sUIHintLayout
| ResourceName SCR_MapLocator.m_sUIHintLayout |
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protected |
◆ m_WorldDirections
◆ m_wUIHintLayout
| Widget SCR_MapLocator.m_wUIHintLayout |
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protected |
◆ m_wUIHintText
| TextWidget SCR_MapLocator.m_wUIHintText |
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protected |
◆ m_wUIHintText2
| TextWidget SCR_MapLocator.m_wUIHintText2 |
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protected |
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_MapLocator.c