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Arma Reforger Script API
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Marker dynamic entry example Utilizes marker system to display player positions to everyone in the session -> to see this work, configure it within MapMarkerConfig.conf. More...
Public Member Functions | |
| void | OnPlayerSpawned (int playerId, IEntity player) |
| SCR_BaseGameMode event. | |
| void | OnPlayerKilled (notnull SCR_InstigatorContextData instigatorContextData) |
| SCR_BaseGameMode event. | |
| void | OnPlayerDeleted (int playerId, IEntity player) |
| SCR_BaseGameMode event. | |
| override SCR_EMapMarkerType | GetMarkerType () |
| Override this in child classes with own config entries to define type. | |
| override void | InitClientSettingsDynamic (notnull SCR_MapMarkerEntity marker, notnull SCR_MapMarkerDynamicWComponent widgetComp) |
| Client side initialization of visuals or other client logic for dynamic markers Override this in children where wanted. | |
| override void | InitServerLogic () |
| Override this to set up logic & event behavior on server. | |
Public Member Functions inherited from SCR_MapMarkerEntryDynamic | |
| ResourceName | GetMarkerPrefab () |
Public Member Functions inherited from SCR_MapMarkerEntryConfig | |
| ResourceName | GetMarkerLayout () |
| void | InitClientSettings (SCR_MapMarkerBase marker, SCR_MapMarkerWidgetComponent widgetComp, bool skipProfanityFilter=false) |
| Client side initialization of visuals or other client logic Override this in children where wanted. | |
| void | InitClientLogic () |
| Override this to set up logic & event behavior on client. | |
| void | OnMapLayerChanged (notnull SCR_MapMarkerWidgetComponent widgetComp, int layerID) |
| Override this to set up client side behavior for when map changes zoom layers. | |
| void | OnMapLayerChangedDynamic (notnull SCR_MapMarkerDynamicWComponent widgetComp, int layerID) |
| Override this to set up client side behavior for when map changes zoom layers. | |
| void | OnMapInit (notnull SCR_MapEntity mapEnt, notnull SCR_MapMarkersUI markerUIComp) |
| Override this to set up client side behavior on map init. | |
| void | OnMapOpen (notnull SCR_MapEntity mapEnt, notnull SCR_MapMarkersUI markerUIComp) |
| Override this to set up client side behavior on map open. | |
| void | OnMapClose (notnull SCR_MapEntity mapEnt, notnull SCR_MapMarkersUI markerUIComp) |
| Override this to set up client side behavior on map close. | |
Protected Attributes | |
| ref SCR_MarkerSimpleConfig | m_EntryConfig |
Protected Attributes inherited from SCR_MapMarkerEntryDynamic | |
| ResourceName | m_sMarkerPrefab |
| SCR_MapMarkerManagerComponent | m_MarkerMgr |
Protected Attributes inherited from SCR_MapMarkerEntryConfig | |
| ResourceName | m_sMarkerLayout |
Marker dynamic entry example Utilizes marker system to display player positions to everyone in the session -> to see this work, configure it within MapMarkerConfig.conf.
| override SCR_EMapMarkerType SCR_MapMarkerEntryDynamicExample.GetMarkerType | ( | ) |
Override this in child classes with own config entries to define type.
Implements SCR_MapMarkerEntryConfig.
| override void SCR_MapMarkerEntryDynamicExample.InitClientSettingsDynamic | ( | notnull SCR_MapMarkerEntity | marker, |
| notnull SCR_MapMarkerDynamicWComponent | widgetComp ) |
Client side initialization of visuals or other client logic for dynamic markers Override this in children where wanted.
Implements SCR_MapMarkerEntryDynamic.
| override void SCR_MapMarkerEntryDynamicExample.InitServerLogic | ( | ) |
Override this to set up logic & event behavior on server.
Implements SCR_MapMarkerEntryDynamic.
| void SCR_MapMarkerEntryDynamicExample.OnPlayerDeleted | ( | int | playerId, |
| IEntity | player ) |
SCR_BaseGameMode event.
| void SCR_MapMarkerEntryDynamicExample.OnPlayerKilled | ( | notnull SCR_InstigatorContextData | instigatorContextData | ) |
SCR_BaseGameMode event.
| void SCR_MapMarkerEntryDynamicExample.OnPlayerSpawned | ( | int | playerId, |
| IEntity | player ) |
SCR_BaseGameMode event.
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protected |