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void | SetGroupActive (bool state, string factionName=string.Empty) |
| Differentiates visuals between our group and the others.
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void | UpdateGroupInfoPosition (int screenX, int screenY) |
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override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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override void | HandlerAttached (Widget w) |
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void | SetMarkerEntity (notnull SCR_MapMarkerEntity marker) |
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void | SetLayerID (int id) |
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void | SetImage (ResourceName icon, string quad, float aspectRatio=1, int sizeFlag=64) |
| Supports custom aspect ratio in case of non standard size imagesets.
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void | SetText (string text) |
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void | SetTextVisible (bool state) |
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void | SetColor (Color color) |
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override void | HandlerAttached (Widget w) |
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override void | HandlerAttached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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Widget | GetRootWidget () |
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bool | IsVisible () |
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◆ HandlerAttached()
override void SCR_MapMarkerSquadLeaderComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ OnMouseButtonDown()
override bool SCR_MapMarkerSquadLeaderComponent.OnMouseButtonDown |
( |
Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnMouseEnter()
override bool SCR_MapMarkerSquadLeaderComponent.OnMouseEnter |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnMouseLeave()
override bool SCR_MapMarkerSquadLeaderComponent.OnMouseLeave |
( |
Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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) |
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◆ SetGroupActive()
void SCR_MapMarkerSquadLeaderComponent.SetGroupActive |
( |
bool |
state, |
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string |
factionName = string::Empty |
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) |
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Differentiates visuals between our group and the others.
- Parameters
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◆ UpdateGroupInfoPosition()
void SCR_MapMarkerSquadLeaderComponent.UpdateGroupInfoPosition |
( |
int |
screenX, |
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int |
screenY |
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) |
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◆ m_aGroupMemberEntries
ref array<Widget> SCR_MapMarkerSquadLeaderComponent.m_aGroupMemberEntries = {} |
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protected |
◆ m_bIsHovered
bool SCR_MapMarkerSquadLeaderComponent.m_bIsHovered |
◆ m_bIsInit
bool SCR_MapMarkerSquadLeaderComponent.m_bIsInit |
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protected |
◆ m_iGroupInfoOffset
int SCR_MapMarkerSquadLeaderComponent.m_iGroupInfoOffset |
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protected |
◆ m_sGroupInfoLayout
ResourceName SCR_MapMarkerSquadLeaderComponent.m_sGroupInfoLayout |
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protected |
◆ m_sLineIconWidgetName
string SCR_MapMarkerSquadLeaderComponent.m_sLineIconWidgetName |
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protected |
◆ m_sLineLayout
ResourceName SCR_MapMarkerSquadLeaderComponent.m_sLineLayout |
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protected |
◆ m_sLineTextWidgetName
string SCR_MapMarkerSquadLeaderComponent.m_sLineTextWidgetName |
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protected |
◆ m_sPlatformIconWidgetName
string SCR_MapMarkerSquadLeaderComponent.m_sPlatformIconWidgetName |
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protected |
◆ m_wGroupFrequency
TextWidget SCR_MapMarkerSquadLeaderComponent.m_wGroupFrequency |
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protected |
◆ m_wGroupInfo
Widget SCR_MapMarkerSquadLeaderComponent.m_wGroupInfo |
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protected |
◆ m_wGroupInfoList
Widget SCR_MapMarkerSquadLeaderComponent.m_wGroupInfoList |
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protected |
◆ m_wOwnSquadBackground
Widget SCR_MapMarkerSquadLeaderComponent.m_wOwnSquadBackground |
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protected |
◆ m_wOwnSquadIcon
Widget SCR_MapMarkerSquadLeaderComponent.m_wOwnSquadIcon |
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protected |
◆ m_wOwnSquadIconGlow
Widget SCR_MapMarkerSquadLeaderComponent.m_wOwnSquadIconGlow |
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protected |
The documentation for this interface was generated from the following file:
- Game/Map/Markers/SCR_MapMarkerSquadLeaderComponent.c