|
| void | SetGroupActive (bool state, string factionName=string.Empty) |
| | Differentiates visuals between our group and the others.
|
| |
| void | UpdateGroupInfoPosition (int screenX, int screenY) |
| |
| override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
| |
| override bool | OnMouseEnter (Widget w, int x, int y) |
| |
| override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
| |
| override void | HandlerAttached (Widget w) |
| |
| void | SetMarkerEntity (notnull SCR_MapMarkerEntity marker) |
| |
| void | SetLayerID (int id) |
| |
| void | SetImage (ResourceName icon, string quad, float aspectRatio=1, int sizeFlag=64) |
| | Supports custom aspect ratio in case of non standard size imagesets.
|
| |
| void | SetText (string text) |
| |
| void | SetTextVisible (bool state) |
| |
| void | SetColor (Color color) |
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| override bool | OnClick (Widget w, int x, int y, int button) |
| |
| Widget | GetRootWidget () |
| |
| bool | IsVisible () |
| |
◆ HandlerAttached()
| override void SCR_MapMarkerSquadLeaderComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ OnMouseButtonDown()
| override bool SCR_MapMarkerSquadLeaderComponent.OnMouseButtonDown |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y, |
|
|
int | button ) |
◆ OnMouseEnter()
| override bool SCR_MapMarkerSquadLeaderComponent.OnMouseEnter |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnMouseLeave()
| override bool SCR_MapMarkerSquadLeaderComponent.OnMouseLeave |
( |
Widget | w, |
|
|
Widget | enterW, |
|
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int | x, |
|
|
int | y ) |
◆ SetGroupActive()
| void SCR_MapMarkerSquadLeaderComponent.SetGroupActive |
( |
bool | state, |
|
|
string | factionName = string::Empty ) |
Differentiates visuals between our group and the others.
- Parameters
-
◆ UpdateGroupInfoPosition()
| void SCR_MapMarkerSquadLeaderComponent.UpdateGroupInfoPosition |
( |
int | screenX, |
|
|
int | screenY ) |
◆ m_aGroupMemberEntries
| ref array<Widget> SCR_MapMarkerSquadLeaderComponent.m_aGroupMemberEntries = {} |
|
protected |
◆ m_bIsHovered
| bool SCR_MapMarkerSquadLeaderComponent.m_bIsHovered |
◆ m_bIsInit
| bool SCR_MapMarkerSquadLeaderComponent.m_bIsInit |
|
protected |
◆ m_iGroupInfoOffset
| int SCR_MapMarkerSquadLeaderComponent.m_iGroupInfoOffset |
|
protected |
◆ m_sGroupInfoLayout
| ResourceName SCR_MapMarkerSquadLeaderComponent.m_sGroupInfoLayout |
|
protected |
◆ m_sLineIconWidgetName
| string SCR_MapMarkerSquadLeaderComponent.m_sLineIconWidgetName |
|
protected |
◆ m_sLineLayout
| ResourceName SCR_MapMarkerSquadLeaderComponent.m_sLineLayout |
|
protected |
◆ m_sLineTextWidgetName
| string SCR_MapMarkerSquadLeaderComponent.m_sLineTextWidgetName |
|
protected |
◆ m_sPlatformIconWidgetName
| string SCR_MapMarkerSquadLeaderComponent.m_sPlatformIconWidgetName |
|
protected |
◆ m_wGroupFrequency
| TextWidget SCR_MapMarkerSquadLeaderComponent.m_wGroupFrequency |
|
protected |
◆ m_wGroupInfo
| Widget SCR_MapMarkerSquadLeaderComponent.m_wGroupInfo |
|
protected |
◆ m_wGroupInfoList
| Widget SCR_MapMarkerSquadLeaderComponent.m_wGroupInfoList |
|
protected |
◆ m_wOwnSquadBackground
| Widget SCR_MapMarkerSquadLeaderComponent.m_wOwnSquadBackground |
|
protected |
◆ m_wOwnSquadIcon
| Widget SCR_MapMarkerSquadLeaderComponent.m_wOwnSquadIcon |
|
protected |
◆ m_wOwnSquadIconGlow
| Widget SCR_MapMarkerSquadLeaderComponent.m_wOwnSquadIconGlow |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Map/Markers/SCR_MapMarkerSquadLeaderComponent.c