Used for Client->Server RPC ask methods for spawn and removal of static version of networked markers Attached to PlayerController.
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Used for Client->Server RPC ask methods for spawn and removal of static version of networked markers Attached to PlayerController.
◆ AskAddStaticMarker()
void SCR_MapMarkerSyncComponent.AskAddStaticMarker |
( |
notnull SCR_MapMarkerBase |
marker | ) |
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Ask to add a networked marker Called by marker manager.
- Parameters
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◆ AskRemoveStaticMarker()
void SCR_MapMarkerSyncComponent.AskRemoveStaticMarker |
( |
int |
markerID | ) |
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Ask to remove a networked marker Called by marker manager.
- Parameters
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◆ ClearOwnedMarkers()
void SCR_MapMarkerSyncComponent.ClearOwnedMarkers |
( |
| ) |
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Clear owned markers Server side only Called by marker manager.
◆ OnPostInit()
override void SCR_MapMarkerSyncComponent.OnPostInit |
( |
IEntity |
owner | ) |
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◆ RemovePlayerMarker()
void SCR_MapMarkerSyncComponent.RemovePlayerMarker |
( |
int |
markerID | ) |
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Used only on server Updates current markers for enforcing limits directly within the SCR_MapMarkerSyncComponent of the marker owner's player controller.
◆ RPC_AskAddStaticMarker()
void SCR_MapMarkerSyncComponent.RPC_AskAddStaticMarker |
( |
SCR_MapMarkerBase |
markerData | ) |
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protected |
◆ RPC_AskRemoveStaticMarker()
void SCR_MapMarkerSyncComponent.RPC_AskRemoveStaticMarker |
( |
int |
markerID | ) |
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protected |
◆ m_bIsDeleteRestricted
bool SCR_MapMarkerSyncComponent.m_bIsDeleteRestricted = true |
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protected |
◆ m_iPlacedMarkerLimit
int SCR_MapMarkerSyncComponent.m_iPlacedMarkerLimit = 10 |
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protected |
◆ m_OwnedMarkers
ref array<int> SCR_MapMarkerSyncComponent.m_OwnedMarkers = {} |
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protected |
The documentation for this interface was generated from the following file:
- Game/Map/Markers/SCR_MapMarkerSyncComponent.c