Map module base class.
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bool | IsConfigDisabled () |
| Whether this module is disabled in config.
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void | SetActive (bool active, bool isCleanup=false) |
| Enable open/close events.
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void | Init () |
| Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
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void | Update (float timeSlice) |
| Update method for frame operations.
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void | SCR_MapModuleBase () |
| Dont use arguments in the contructor for this class or its children.
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◆ SCR_MapModuleBase()
void SCR_MapModuleBase.SCR_MapModuleBase |
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Dont use arguments in the contructor for this class or its children.
◆ Init()
void SCR_MapModuleBase.Init |
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Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
◆ IsConfigDisabled()
bool SCR_MapModuleBase.IsConfigDisabled |
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Whether this module is disabled in config.
◆ OnMapClose()
◆ OnMapOpen()
◆ SetActive()
void SCR_MapModuleBase.SetActive |
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bool |
active, |
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bool |
isCleanup = false |
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Enable open/close events.
- Parameters
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active | is target state |
isCleanup | determines if this is just deactivation or a cleanup |
◆ Update()
void SCR_MapModuleBase.Update |
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float |
timeSlice | ) |
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◆ m_bDisableModule
bool SCR_MapModuleBase.m_bDisableModule |
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protected |
◆ m_MapEntity
◆ m_wRootWidget
Widget SCR_MapModuleBase.m_wRootWidget |
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protected |
The documentation for this interface was generated from the following file:
- Game/Map/Modules/SCR_MapModuleBase.c