◆ OkButton()
bool SCR_MarkShapesEditorOnlyPlugin.OkButton |
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protected |
◆ ProcessEntity()
void SCR_MarkShapesEditorOnlyPlugin.ProcessEntity |
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WorldEditorAPI |
worldEditorAPI, |
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IEntitySource |
src |
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protected |
◆ Run()
override void SCR_MarkShapesEditorOnlyPlugin.Run |
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◆ SetEditorOnly()
void SCR_MarkShapesEditorOnlyPlugin.SetEditorOnly |
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WorldEditorAPI |
worldEditorAPI, |
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IEntitySource |
src |
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) |
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protected |
◆ ActiveLayerOnly
bool SCR_MarkShapesEditorOnlyPlugin.ActiveLayerOnly |
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protected |
◆ m_aEditorOnlyGenerators
ref array<string> SCR_MarkShapesEditorOnlyPlugin.m_aEditorOnlyGenerators |
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protected |
Initial value:= {
"ForestGeneratorEntity",
"PrefabGeneratorEntity",
"RoadGeneratorEntity",
"SCR_PowerlineGeneratorEntity",
"WallGeneratorEntity"
}
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_MarkShapesEditorOnlyPlugin.c