◆ SCR_MatrixRow()
void SCR_MatrixRow.SCR_MatrixRow |
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int | size, |
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int | defaulElementValue = 0 ) |
◆ ~SCR_MatrixRow()
void SCR_MatrixRow.~SCR_MatrixRow |
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◆ CheckFreePlaceInRow()
bool SCR_MatrixRow.CheckFreePlaceInRow |
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int | sizeCols, |
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int | col ) |
◆ ClearPlaceInRow()
bool SCR_MatrixRow.ClearPlaceInRow |
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int | sizeCols, |
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int | col ) |
◆ Debug()
void SCR_MatrixRow.Debug |
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◆ GetElement()
int SCR_MatrixRow.GetElement |
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int | index | ) |
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◆ InsertElement()
void SCR_MatrixRow.InsertElement |
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int | element | ) |
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◆ ReservePlaceInRow()
bool SCR_MatrixRow.ReservePlaceInRow |
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int | sizeCols, |
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int | col ) |
◆ SetElement()
void SCR_MatrixRow.SetElement |
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int | index, |
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int | element ) |
The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_MatrixRow.c