◆ SCR_MatrixRow()
void SCR_MatrixRow.SCR_MatrixRow |
( |
int |
size, |
|
|
int |
defaulElementValue = 0 |
|
) |
| |
◆ ~SCR_MatrixRow()
void SCR_MatrixRow.~SCR_MatrixRow |
( |
| ) |
|
◆ CheckFreePlaceInRow()
bool SCR_MatrixRow.CheckFreePlaceInRow |
( |
int |
sizeCols, |
|
|
int |
col |
|
) |
| |
◆ ClearPlaceInRow()
bool SCR_MatrixRow.ClearPlaceInRow |
( |
int |
sizeCols, |
|
|
int |
col |
|
) |
| |
◆ Debug()
void SCR_MatrixRow.Debug |
( |
| ) |
|
◆ GetElement()
int SCR_MatrixRow.GetElement |
( |
int |
index | ) |
|
◆ InsertElement()
void SCR_MatrixRow.InsertElement |
( |
int |
element | ) |
|
◆ ReservePlaceInRow()
bool SCR_MatrixRow.ReservePlaceInRow |
( |
int |
sizeCols, |
|
|
int |
col |
|
) |
| |
◆ SetElement()
void SCR_MatrixRow.SetElement |
( |
int |
index, |
|
|
int |
element |
|
) |
| |
The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_MatrixRow.c