◆ EOnInit()
override void SCR_MeleeWeaponProperties.EOnInit |
( |
IEntity |
owner | ) |
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◆ GetBayonet()
Returns instance of attached bayonet.
◆ GetWeaponDamage()
float SCR_MeleeWeaponProperties.GetWeaponDamage |
( |
| ) |
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Value of damage dealt to the target.
◆ GetWeaponMeleeAccuracy()
float SCR_MeleeWeaponProperties.GetWeaponMeleeAccuracy |
( |
| ) |
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Size of the raysphere used to trace the target.
◆ GetWeaponRange()
float SCR_MeleeWeaponProperties.GetWeaponRange |
( |
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Range in meters that is used as max raycast length.
◆ OnAttachmentAdded()
void SCR_MeleeWeaponProperties.OnAttachmentAdded |
( |
IEntity |
item, |
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int |
slotID |
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) |
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protected |
◆ OnAttachmentRemoved()
void SCR_MeleeWeaponProperties.OnAttachmentRemoved |
( |
IEntity |
item, |
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int |
slotID |
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) |
| |
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protected |
◆ OnPostInit()
override void SCR_MeleeWeaponProperties.OnPostInit |
( |
IEntity |
owner | ) |
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◆ m_Bayonet
◆ m_fAccuracy
float SCR_MeleeWeaponProperties.m_fAccuracy |
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protected |
The documentation for this interface was generated from the following file:
- Game/Weapon/Melee/SCR_MeleeWeaponProperties.c