◆ GetAlwaysShownWidget()
Widget SCR_MenuEditorUIComponent.GetAlwaysShownWidget |
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- Returns
- Parent widget for layouts that should not be hidden when user hides editor interface.
◆ GetHideableWidget()
Widget SCR_MenuEditorUIComponent.GetHideableWidget |
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- Returns
- Parent widget for layouts that should be hidden when user hides editor interface.
◆ HandlerAttached()
override void SCR_MenuEditorUIComponent.HandlerAttached |
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Widget |
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◆ m_AlwaysShownWidget
Widget SCR_MenuEditorUIComponent.m_AlwaysShownWidget |
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◆ m_HideableWidget
Widget SCR_MenuEditorUIComponent.m_HideableWidget |
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◆ m_sAlwaysShownWidgetName
string SCR_MenuEditorUIComponent.m_sAlwaysShownWidgetName |
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◆ m_sHideableWidgetName
string SCR_MenuEditorUIComponent.m_sHideableWidgetName |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_MenuEditorUIComponent.c