Class for centralized features that should simplify using menus from script.  
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Class for centralized features that should simplify using menus from script. 
 
◆ AllMenuClosed()
  
  
      
        
          | static void SCR_MenuToolsLib.AllMenuClosed  | 
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◆ CloseAllMenus()
  
  
      
        
          | static void SCR_MenuToolsLib.CloseAllMenus  | 
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          array< TypeName > |           menus | ) | 
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Close all menus that are not of selected class. 
 
 
◆ CloseTopMenu()
  
  
      
        
          | static void SCR_MenuToolsLib.CloseTopMenu  | 
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          array< TypeName > |           menus,  | 
         
        
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          int |           calls ) | 
         
       
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◆ GetEventOnAllMenuClosed()
  
  
      
        
          | static ScriptInvoker SCR_MenuToolsLib.GetEventOnAllMenuClosed  | 
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◆ InvokeEventOnAllMenuClosed()
  
  
      
        
          | static void SCR_MenuToolsLib.InvokeEventOnAllMenuClosed  | 
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◆ Event_OnAllMenuClosed
  
  
      
        
          | ref ScriptInvoker SCR_MenuToolsLib.Event_OnAllMenuClosed | 
         
       
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◆ m_MenuMgr
  
  
      
        
          | MenuManager SCR_MenuToolsLib.m_MenuMgr | 
         
       
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◆ MENU_CLOSE_FALLBACK
  
  
      
        
          | const int SCR_MenuToolsLib.MENU_CLOSE_FALLBACK = 10 | 
         
       
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/MainMenuHandling/SCR_MenuToolsLib.c