Class for centralized features that should simplify using menus from script.
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Class for centralized features that should simplify using menus from script.
◆ AllMenuClosed()
static void SCR_MenuToolsLib.AllMenuClosed |
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◆ CloseAllMenus()
static void SCR_MenuToolsLib.CloseAllMenus |
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array< TypeName > |
menus | ) |
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Close all menus that are not of selected class.
◆ CloseTopMenu()
static void SCR_MenuToolsLib.CloseTopMenu |
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array< TypeName > |
menus, |
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int |
calls |
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staticprotected |
◆ GetEventOnAllMenuClosed()
static ScriptInvoker SCR_MenuToolsLib.GetEventOnAllMenuClosed |
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◆ InvokeEventOnAllMenuClosed()
static void SCR_MenuToolsLib.InvokeEventOnAllMenuClosed |
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◆ Event_OnAllMenuClosed
ref ScriptInvoker SCR_MenuToolsLib.Event_OnAllMenuClosed |
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◆ m_MenuMgr
MenuManager SCR_MenuToolsLib.m_MenuMgr |
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◆ MENU_CLOSE_FALLBACK
const int SCR_MenuToolsLib.MENU_CLOSE_FALLBACK = 10 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/MainMenuHandling/SCR_MenuToolsLib.c