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string | bV |
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int | cT |
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string | hR |
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string | sA |
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ref array< string > | ad = {} |
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◆ SCR_MetaStruct()
void SCR_MetaStruct.SCR_MetaStruct |
( |
| ) |
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◆ AreAddonsCompatible()
bool SCR_MetaStruct.AreAddonsCompatible |
( |
| ) |
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◆ ClearCache()
override void SCR_MetaStruct.ClearCache |
( |
| ) |
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◆ Deserialize()
override bool SCR_MetaStruct.Deserialize |
( |
| ) |
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◆ GetDateAndTime()
void SCR_MetaStruct.GetDateAndTime |
( |
out int |
year, |
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out int |
month, |
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out int |
day, |
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out int |
hour, |
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out int |
minute |
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) |
| |
◆ GetHeaderResource()
string SCR_MetaStruct.GetHeaderResource |
( |
| ) |
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◆ GetScenarioAddon()
string SCR_MetaStruct.GetScenarioAddon |
( |
| ) |
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◆ IsValid()
bool SCR_MetaStruct.IsValid |
( |
| ) |
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◆ IsVersionCompatible()
bool SCR_MetaStruct.IsVersionCompatible |
( |
out string |
versionName = string::Empty | ) |
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◆ Log()
override void SCR_MetaStruct.Log |
( |
| ) |
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◆ Serialize()
override bool SCR_MetaStruct.Serialize |
( |
| ) |
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◆ ad
ref array<string> SCR_MetaStruct.ad = {} |
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protected |
◆ bV
◆ cT
◆ hR
◆ sA
The documentation for this interface was generated from the following file:
- Game/GameMode/SaveLoad/SCR_MetaStruct.c