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const ResourceName | DEBUG_CONFIG = "{9D381AA96A15D6B4}Configs/GroupIdentity/MilitarySymbolConfig.conf" |
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◆ HandlerAttached()
override void SCR_MilitarySymbolUIComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_MilitarySymbolUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ Update()
Update the widget according to provided military symbol configuration.
- Parameters
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[in] | symbol | Military symbol |
[in] | config | GUI config influencing visuals |
◆ DEBUG_CONFIG
const ResourceName SCR_MilitarySymbolUIComponent.DEBUG_CONFIG = "{9D381AA96A15D6B4}Configs/GroupIdentity/MilitarySymbolConfig.conf" |
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staticprotected |
◆ m_MilitarySymbol
◆ m_Widget
Widget SCR_MilitarySymbolUIComponent.m_Widget |
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protected |
The documentation for this interface was generated from the following file:
- Game/GroupIdentity/SCR_MilitarySymbolUIComponent.c