This will try and find it's parent and add itself as a linked storage to the SCR_UniversalInventoryStorageComponent of parent and will link the parent to itself This means if either storages is opened it will also open the linked storage.
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This will try and find it's parent and add itself as a linked storage to the SCR_UniversalInventoryStorageComponent of parent and will link the parent to itself This means if either storages is opened it will also open the linked storage.
◆ DelayedInit()
The documentation for this interface was generated from the following file:
- Game/Inventory/LinkedStorages/SCR_MirrorLinkStorageToParent.c