◆ CloseEditorButton()
void SCR_ModeInfoBarEditorUIComponent.CloseEditorButton |
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Widget | widget, |
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float | value, |
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EActionTrigger | actionTrigger ) |
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◆ HandlerAttached()
override void SCR_ModeInfoBarEditorUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ OpenPauseMenuButton()
void SCR_ModeInfoBarEditorUIComponent.OpenPauseMenuButton |
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Widget | widget, |
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float | value, |
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EActionTrigger | actionTrigger ) |
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◆ m_EditedSaveUI
◆ m_sCloseEditorButtonName
string SCR_ModeInfoBarEditorUIComponent.m_sCloseEditorButtonName |
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◆ m_sEditingSave
string SCR_ModeInfoBarEditorUIComponent.m_sEditingSave |
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◆ m_sPauseMenuButtonName
string SCR_ModeInfoBarEditorUIComponent.m_sPauseMenuButtonName |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Toolbar/SCR_ModeInfoBarEditorUIComponent.c