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| bool | GetIsRelativeToCenter () |
| | Returns whether camera should be set in global world coordinates or relative to spawned objects space. (boolean)
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| |
| string | GetLabel () |
| | Returns the label (name) of this camera. (string)
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| |
| vector | GetPosition () |
| | Return the position of this camera in world space. (metres; x,y,z)
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| |
| vector | GetRotation () |
| | Return the rotation of this camera in world space. (degrees; pitch, yaw, roll)
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| |
| float | GetDuration () |
| | Return the duration of how long this camera should be active. (seconds)
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| |
| void | LogFramesPerSecond (float timeSlice) |
| | Call this every frame where you want to record data for the camera.
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| |
| void | ClearFramesPerSecond () |
| |
| bool | GetFramesPerSecondsData (out float minFps, out float maxFps, out float averageFps) |
| |
| void | SetAsCamera (BaseWorld world, vector center) |
| | Set engine's camera transformation to the one specified by this instance.
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| |
| void | ~SCR_ModelAutotestCamera () |
| |
◆ ~SCR_ModelAutotestCamera()
| void SCR_ModelAutotestCamera.~SCR_ModelAutotestCamera |
( |
| ) |
|
◆ ClearFramesPerSecond()
| void SCR_ModelAutotestCamera.ClearFramesPerSecond |
( |
| ) |
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◆ GetDuration()
| float SCR_ModelAutotestCamera.GetDuration |
( |
| ) |
|
Return the duration of how long this camera should be active. (seconds)
◆ GetFramesPerSecondsData()
| bool SCR_ModelAutotestCamera.GetFramesPerSecondsData |
( |
out float | minFps, |
|
|
out float | maxFps, |
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out float | averageFps ) |
- Returns
- Returns true if any frame data was captured, false if no data is found.
◆ GetIsRelativeToCenter()
| bool SCR_ModelAutotestCamera.GetIsRelativeToCenter |
( |
| ) |
|
Returns whether camera should be set in global world coordinates or relative to spawned objects space. (boolean)
◆ GetLabel()
| string SCR_ModelAutotestCamera.GetLabel |
( |
| ) |
|
Returns the label (name) of this camera. (string)
◆ GetPosition()
| vector SCR_ModelAutotestCamera.GetPosition |
( |
| ) |
|
Return the position of this camera in world space. (metres; x,y,z)
◆ GetRotation()
| vector SCR_ModelAutotestCamera.GetRotation |
( |
| ) |
|
Return the rotation of this camera in world space. (degrees; pitch, yaw, roll)
◆ LogFramesPerSecond()
| void SCR_ModelAutotestCamera.LogFramesPerSecond |
( |
float | timeSlice | ) |
|
Call this every frame where you want to record data for the camera.
◆ SetAsCamera()
| void SCR_ModelAutotestCamera.SetAsCamera |
( |
BaseWorld | world, |
|
|
vector | center ) |
Set engine's camera transformation to the one specified by this instance.
The documentation for this interface was generated from the following file:
- Game/Entities/ModelAutotestEntity.c