Arma Reforger Script API
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Public Member Functions | List of all members
SCR_ModelAutotestCamera Interface Reference

Public Member Functions

bool GetIsRelativeToCenter ()
 Returns whether camera should be set in global world coordinates or relative to spawned objects space. (boolean)
 
string GetLabel ()
 Returns the label (name) of this camera. (string)
 
vector GetPosition ()
 Return the position of this camera in world space. (metres; x,y,z)
 
vector GetRotation ()
 Return the rotation of this camera in world space. (degrees; pitch, yaw, roll)
 
float GetDuration ()
 Return the duration of how long this camera should be active. (seconds)
 
void LogFramesPerSecond (float timeSlice)
 Call this every frame where you want to record data for the camera.
 
void ClearFramesPerSecond ()
 
bool GetFramesPerSecondsData (out float minFps, out float maxFps, out float averageFps)
 
void SetAsCamera (BaseWorld world, vector center)
 Set engine's camera transformation to the one specified by this instance.
 
void ~SCR_ModelAutotestCamera ()
 

Constructor & Destructor Documentation

◆ ~SCR_ModelAutotestCamera()

void SCR_ModelAutotestCamera.~SCR_ModelAutotestCamera ( )

Member Function Documentation

◆ ClearFramesPerSecond()

void SCR_ModelAutotestCamera.ClearFramesPerSecond ( )

◆ GetDuration()

float SCR_ModelAutotestCamera.GetDuration ( )

Return the duration of how long this camera should be active. (seconds)

◆ GetFramesPerSecondsData()

bool SCR_ModelAutotestCamera.GetFramesPerSecondsData ( out float  minFps,
out float  maxFps,
out float  averageFps 
)
Returns
Returns true if any frame data was captured, false if no data is found.

◆ GetIsRelativeToCenter()

bool SCR_ModelAutotestCamera.GetIsRelativeToCenter ( )

Returns whether camera should be set in global world coordinates or relative to spawned objects space. (boolean)

◆ GetLabel()

string SCR_ModelAutotestCamera.GetLabel ( )

Returns the label (name) of this camera. (string)

◆ GetPosition()

vector SCR_ModelAutotestCamera.GetPosition ( )

Return the position of this camera in world space. (metres; x,y,z)

◆ GetRotation()

vector SCR_ModelAutotestCamera.GetRotation ( )

Return the rotation of this camera in world space. (degrees; pitch, yaw, roll)

◆ LogFramesPerSecond()

void SCR_ModelAutotestCamera.LogFramesPerSecond ( float  timeSlice)

Call this every frame where you want to record data for the camera.

◆ SetAsCamera()

void SCR_ModelAutotestCamera.SetAsCamera ( BaseWorld  world,
vector  center 
)

Set engine's camera transformation to the one specified by this instance.


The documentation for this interface was generated from the following file: