◆ ~SCR_ModelAutotestEntity()
void SCR_ModelAutotestEntity.~SCR_ModelAutotestEntity |
( |
| ) |
|
◆ GetCurrentTestDuration()
float SCR_ModelAutotestEntity.GetCurrentTestDuration |
( |
| ) |
|
|
protected |
◆ GetCurrentTestMaxDuration()
float SCR_ModelAutotestEntity.GetCurrentTestMaxDuration |
( |
| ) |
|
|
protected |
◆ OnAutotestFrame()
void SCR_ModelAutotestEntity.OnAutotestFrame |
( |
float | timeSlice | ) |
|
|
protected |
Called every frame. (Serves as a replacement for OnFrame)
◆ OnAutotestInitialized()
void SCR_ModelAutotestEntity.OnAutotestInitialized |
( |
| ) |
|
|
protected |
Called just before the autotest is started. (Serves as a replacement for Init)
◆ OnSetCamera()
void SCR_ModelAutotestEntity.OnSetCamera |
( |
BaseWorld | world, |
|
|
int | cameraIndex ) |
|
protected |
Called when a new camera is selected.
◆ OnSetModel()
void SCR_ModelAutotestEntity.OnSetModel |
( |
int | modelIndex | ) |
|
|
protected |
Called when a new model is selected.
The documentation for this interface was generated from the following file:
- Game/Entities/ModelAutotestEntity.c