◆ GetUIInfo()
◆ IsMoonPhase()
bool SCR_MoonPhaseInfo.IsMoonPhase |
( |
float |
moonPhaseAmount, |
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EMoonPhaseEnums |
beforeOrAfterFullMoon |
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) |
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- Parameters
-
moonPhaseAmount | |
beforeOrAfterFullMoon | |
- Returns
- true if the moon phase matches, false otherwise
◆ m_fPhaseEqualOrGreater
float SCR_MoonPhaseInfo.m_fPhaseEqualOrGreater |
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protected |
◆ m_fPhaseLessThen
float SCR_MoonPhaseInfo.m_fPhaseLessThen |
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protected |
◆ m_iBeforeOrAfterFullMoon
EMoonPhaseEnums SCR_MoonPhaseInfo.m_iBeforeOrAfterFullMoon |
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protected |
Before full moon means first quarter and waxing Crescent/Gibbous\ After full moon meaning it is third Quarter and Waning Crescent/Gibbous\ Ignore means full moon or new moon.
◆ m_UIInfo
The documentation for this interface was generated from the following file:
- GameCode/World/TimeAndWeatherManagerEntity.c