◆ GetUIInfo()
◆ IsMoonPhase()
| bool SCR_MoonPhaseInfo.IsMoonPhase |
( |
float | moonPhaseAmount, |
|
|
EMoonPhaseEnums | beforeOrAfterFullMoon ) |
- Parameters
-
| moonPhaseAmount | |
| beforeOrAfterFullMoon | |
- Returns
- true if the moon phase matches, false otherwise
◆ m_fPhaseEqualOrGreater
| float SCR_MoonPhaseInfo.m_fPhaseEqualOrGreater |
|
protected |
◆ m_fPhaseLessThen
| float SCR_MoonPhaseInfo.m_fPhaseLessThen |
|
protected |
◆ m_iBeforeOrAfterFullMoon
| EMoonPhaseEnums SCR_MoonPhaseInfo.m_iBeforeOrAfterFullMoon |
|
protected |
Before full moon means first quarter and waxing Crescent/Gibbous\ After full moon meaning it is third Quarter and Waning Crescent/Gibbous\ Ignore means full moon or new moon.
◆ m_UIInfo
The documentation for this interface was generated from the following file:
- GameCode/World/TimeAndWeatherManagerEntity.c