◆ SCR_MoveInCircleComponent()
void SCR_MoveInCircleComponent.SCR_MoveInCircleComponent |
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IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ EOnFixedFrame()
override void SCR_MoveInCircleComponent.EOnFixedFrame |
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IEntity |
owner, |
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float |
timeSlice |
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) |
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protected |
◆ EOnInit()
override void SCR_MoveInCircleComponent.EOnInit |
( |
IEntity |
owner | ) |
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◆ OnPostInit()
override void SCR_MoveInCircleComponent.OnPostInit |
( |
IEntity |
owner | ) |
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◆ m_CirclePoints
ref TVectorArray SCR_MoveInCircleComponent.m_CirclePoints = {} |
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protected |
◆ m_fElapsedTime
float SCR_MoveInCircleComponent.m_fElapsedTime = 0 |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Debug/SCR_MoveInCircleComponent.c