◆ AddText()
TextWidget SCR_MultiTextTooltipUIComponent.AddText |
( |
string |
text, |
|
|
string |
param1 = string::Empty , |
|
|
string |
param2 = string::Empty , |
|
|
string |
param3 = string::Empty , |
|
|
string |
param4 = string::Empty |
|
) |
| |
- Parameters
-
[in] | text | |
[in] | param1 | |
[in] | param2 | |
[in] | param3 | |
[in] | param4 | |
- Returns
◆ ClearAllText()
void SCR_MultiTextTooltipUIComponent.ClearAllText |
( |
| ) |
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◆ HandlerAttached()
override void SCR_MultiTextTooltipUIComponent.HandlerAttached |
( |
Widget |
w | ) |
|
◆ SetInitTextColor()
void SCR_MultiTextTooltipUIComponent.SetInitTextColor |
( |
Color |
color | ) |
|
◆ m_cTextColor
ref Color SCR_MultiTextTooltipUIComponent.m_cTextColor |
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protected |
◆ m_TextPrefab
ResourceName SCR_MultiTextTooltipUIComponent.m_TextPrefab |
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protected |
◆ m_wRoot
Widget SCR_MultiTextTooltipUIComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/SCR_MultiTextTooltipUIComponent.c