|
void | GetLayout (out ResourceName layout) |
| Get defined layout.
|
|
void | GetPrecacheAmount (out int amount) |
| Get the precache amount.
|
|
void | GetMaxCacheAmount (out int amount) |
| Get the maximum amount of cached Widgets If more widgets are cached then defined, the rest will be deleted again when they are not used anymore.
|
|
◆ GetLayout()
void SCR_NearbyContextCachingData.GetLayout |
( |
out ResourceName |
layout | ) |
|
Get defined layout.
- Parameters
-
[out] | string | defined layout |
◆ GetMaxCacheAmount()
void SCR_NearbyContextCachingData.GetMaxCacheAmount |
( |
out int |
amount | ) |
|
Get the maximum amount of cached Widgets If more widgets are cached then defined, the rest will be deleted again when they are not used anymore.
- Parameters
-
[out] | int | Max amount of Cached Widgets |
◆ GetPrecacheAmount()
void SCR_NearbyContextCachingData.GetPrecacheAmount |
( |
out int |
amount | ) |
|
Get the precache amount.
- Parameters
-
[out] | int | - amount of Widgets to precache on Init |
◆ m_iMaxCachedAmount
int SCR_NearbyContextCachingData.m_iMaxCachedAmount |
|
protected |
◆ m_iPrecacheAmount
int SCR_NearbyContextCachingData.m_iPrecacheAmount |
|
protected |
◆ m_sLayout
ResourceName SCR_NearbyContextCachingData.m_sLayout |
|
protected |
◆ m_sName
string SCR_NearbyContextCachingData.m_sName |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/SCR_NearbyContextCachingConfig.c