|
| void | GetLayout (out ResourceName layout) |
| | Get defined layout.
|
| |
| void | GetPrecacheAmount (out int amount) |
| | Get the precache amount.
|
| |
| void | GetMaxCacheAmount (out int amount) |
| | Get the maximum amount of cached Widgets If more widgets are cached then defined, the rest will be deleted again when they are not used anymore.
|
| |
◆ GetLayout()
| void SCR_NearbyContextCachingData.GetLayout |
( |
out ResourceName | layout | ) |
|
Get defined layout.
- Parameters
-
| [out] | string | defined layout |
◆ GetMaxCacheAmount()
| void SCR_NearbyContextCachingData.GetMaxCacheAmount |
( |
out int | amount | ) |
|
Get the maximum amount of cached Widgets If more widgets are cached then defined, the rest will be deleted again when they are not used anymore.
- Parameters
-
| [out] | int | Max amount of Cached Widgets |
◆ GetPrecacheAmount()
| void SCR_NearbyContextCachingData.GetPrecacheAmount |
( |
out int | amount | ) |
|
Get the precache amount.
- Parameters
-
| [out] | int | - amount of Widgets to precache on Init |
◆ m_iMaxCachedAmount
| int SCR_NearbyContextCachingData.m_iMaxCachedAmount |
|
protected |
◆ m_iPrecacheAmount
| int SCR_NearbyContextCachingData.m_iPrecacheAmount |
|
protected |
◆ m_sLayout
| ResourceName SCR_NearbyContextCachingData.m_sLayout |
|
protected |
◆ m_sName
| string SCR_NearbyContextCachingData.m_sName |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/SCR_NearbyContextCachingConfig.c