◆ ChangeBackgroundColor()
      
        
          | void SCR_NearbyContextWidgetComponentBase.ChangeBackgroundColor  | 
          ( | 
          Color |           newColor | ) | 
           | 
        
      
 
Change the color of the Background Widget. 
- Parameters
 - 
  
    | [in] | Color | The color, the backgroung should have  | 
  
   
 
 
◆ ChangeVisibility()
      
        
          | void SCR_NearbyContextWidgetComponentBase.ChangeVisibility  | 
          ( | 
          bool |           isInLineOfSight | ) | 
           | 
        
      
 
Changes the color of the root to make the whole widget darker / lighter to indicate if it's on line of sight or not. 
- Parameters
 - 
  
    | [in] | bool | Is in line of sight  | 
  
   
 
 
◆ GetAssignedContext()
Get the context that currently uses this Widget. 
 
 
◆ GetOnContextAssigned()
      
        
          | ScriptInvokerVoid SCR_NearbyContextWidgetComponentBase.GetOnContextAssigned  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ HandlerAttached()
      
        
          | override void SCR_NearbyContextWidgetComponentBase.HandlerAttached  | 
          ( | 
          Widget |           w | ) | 
           | 
        
      
 
 
◆ OnAssigned()
Will be called everytime the Widget gets assigned to a new context This happens everytime the context is in line of sight again. 
- Parameters
 - 
  
    | [in] | UIInfo | containing all the information for the widget Icon, etc. Can be null  | 
    | [in] | UserActionContext | Context the Widget gets assigned to  | 
  
   
 
 
◆ m_AssignedContext
◆ m_FirstAction
◆ m_NotVisibleWidgetColor
  
  
      
        
          | ref Color SCR_NearbyContextWidgetComponentBase.m_NotVisibleWidgetColor | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_OnContextAssigned
  
  
      
        
          | ref ScriptInvokerVoid SCR_NearbyContextWidgetComponentBase.m_OnContextAssigned | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sBackgroundWidgetName
  
  
      
        
          | string SCR_NearbyContextWidgetComponentBase.m_sBackgroundWidgetName | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sGlowWidgetName
  
  
      
        
          | string SCR_NearbyContextWidgetComponentBase.m_sGlowWidgetName | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_VisibleWidgetColor
  
  
      
        
          | ref Color SCR_NearbyContextWidgetComponentBase.m_VisibleWidgetColor | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_wBackground
  
  
      
        
          | ImageWidget SCR_NearbyContextWidgetComponentBase.m_wBackground | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_wGlow
  
  
      
        
          | ImageWidget SCR_NearbyContextWidgetComponentBase.m_wGlow | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_wRoot
  
  
      
        
          | Widget SCR_NearbyContextWidgetComponentBase.m_wRoot | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_NearbyContextWidgetComponentBase.c