◆ AnimationDoneListenerUpdate()
void SCR_NotificationMessageUIComponent.AnimationDoneListenerUpdate |
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◆ AutoFadeDelay()
void SCR_NotificationMessageUIComponent.AutoFadeDelay |
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◆ DeleteNotification()
void SCR_NotificationMessageUIComponent.DeleteNotification |
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◆ EditorClosed()
void SCR_NotificationMessageUIComponent.EditorClosed |
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◆ EditorOpened()
void SCR_NotificationMessageUIComponent.EditorOpened |
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◆ FadeDelete()
void SCR_NotificationMessageUIComponent.FadeDelete |
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float |
fadeSpeed | ) |
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◆ ForceRemoveNotification()
void SCR_NotificationMessageUIComponent.ForceRemoveNotification |
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Delete the notification with a fast fade.
◆ GetData()
◆ GetOnDeleted()
ScriptInvoker SCR_NotificationMessageUIComponent.GetOnDeleted |
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Get script invoker for when notification is deleted.
- Returns
- ScriptInvoker Event_OnDeleted
◆ HandlerAttached()
override void SCR_NotificationMessageUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_NotificationMessageUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ Init()
Init the message, setting the visuals.
- Parameters
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[in] | data | the data of the notification |
[in] | notificationLog | a reference to the notificationLog |
[in] | fadeDelay | automatic fade delay of notification |
Implemented in SCR_SplitNotificationMessageUIComponent.
◆ OnInputDeviceChanged()
void SCR_NotificationMessageUIComponent.OnInputDeviceChanged |
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bool |
isUsingMouseAndKeyboard | ) |
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◆ OnLimitedChanged()
void SCR_NotificationMessageUIComponent.OnLimitedChanged |
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bool |
limited | ) |
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◆ OnNewNotificationHasPosition()
void SCR_NotificationMessageUIComponent.OnNewNotificationHasPosition |
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◆ SetWidgetColor()
void SCR_NotificationMessageUIComponent.SetWidgetColor |
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Color |
notificationColor | ) |
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◆ TeleportToLocation()
void SCR_NotificationMessageUIComponent.TeleportToLocation |
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◆ ANIMATION_DONE_UPDATE_SPEED
const float SCR_NotificationMessageUIComponent.ANIMATION_DONE_UPDATE_SPEED = 100 |
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◆ AUTO_FADE_SPEED
const float SCR_NotificationMessageUIComponent.AUTO_FADE_SPEED = 1 |
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◆ Event_OnDeleted
ref ScriptInvoker SCR_NotificationMessageUIComponent.Event_OnDeleted = new ScriptInvoker() |
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◆ FADE_IN_SPEED
const float SCR_NotificationMessageUIComponent.FADE_IN_SPEED = 2 |
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◆ FORCE_DELETE_FADE_SPEED
const float SCR_NotificationMessageUIComponent.FORCE_DELETE_FADE_SPEED = 3 |
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◆ m_aColoredWidgets
ref array<string> SCR_NotificationMessageUIComponent.m_aColoredWidgets |
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◆ m_aGameMasterOnlyWidgets
ref array<string> SCR_NotificationMessageUIComponent.m_aGameMasterOnlyWidgets |
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◆ m_aNonGameMasterWidgets
ref array<string> SCR_NotificationMessageUIComponent.m_aNonGameMasterWidgets |
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◆ m_bHasPosition
bool SCR_NotificationMessageUIComponent.m_bHasPosition |
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◆ m_bIsListeningToDoneFade
bool SCR_NotificationMessageUIComponent.m_bIsListeningToDoneFade |
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◆ m_bShowTeleportControlHint
bool SCR_NotificationMessageUIComponent.m_bShowTeleportControlHint |
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◆ m_Data
◆ m_GoToControlHint
Widget SCR_NotificationMessageUIComponent.m_GoToControlHint |
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◆ m_GoToIndicator
Widget SCR_NotificationMessageUIComponent.m_GoToIndicator |
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◆ m_GoToIndicatorsHolder
Widget SCR_NotificationMessageUIComponent.m_GoToIndicatorsHolder |
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◆ m_NotificationsLog
◆ m_sGoToControlHint
string SCR_NotificationMessageUIComponent.m_sGoToControlHint |
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◆ m_sGoToIndicator
string SCR_NotificationMessageUIComponent.m_sGoToIndicator |
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◆ m_sGoToIndicatorsHolder
string SCR_NotificationMessageUIComponent.m_sGoToIndicatorsHolder |
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◆ m_sIcon
string SCR_NotificationMessageUIComponent.m_sIcon |
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◆ m_sNotificationText
string SCR_NotificationMessageUIComponent.m_sNotificationText |
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◆ m_wRoot
Widget SCR_NotificationMessageUIComponent.m_wRoot |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/Notification/SCR_NotificationMessageUIComponent.c