Notification Player, distance and location Displays a notification: %1 = PlayerID name, %2 = distance SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = distance.
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ENotification | m_NotificationKey |
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bool | m_bPriorityNotification |
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ref SCR_UINotificationInfo | m_info |
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const int | MAX_USERNAME_CHARACTERS = 32 |
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bool | GetPlayerName (int playerID, out string playerName) |
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bool | GetEditableEntityName (int entityRplID, out string entityName, bool useCharacterName=false) |
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bool | IsPlayerFriendlyToLocalPlayer (int notificationPlayerID, bool friendlyIfNoFaction=false) |
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bool | IsEntityFriendlyToLocalPlayer (IEntity notificationEntity, bool friendlyIfNoFaction=false) |
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bool | GetFactionName (int factionIndex, out string factionName) |
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bool | GetCharacterName (int entityRplID, out string format, out string firstname, out string alias, out string surname) |
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bool | GetEntityCallsign (int rplID, out string callsign) |
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bool | GetGroupNameFromGroupID (int playerGroupId, out string groupName) |
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bool | GetInventoryItemName (RplId rplId, out string itemName) |
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bool | CanSetPosition (SCR_NotificationData data) |
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void | SetPositionDataEditablePlayer (int playerID, SCR_NotificationData data) |
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void | SetPositionDataEditableEntity (int enditableEntityID, SCR_NotificationData data) |
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ENotificationColor | GetFactionRelatedColorPlayer (int notificationPlayerID, ENotificationColor colorType) |
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ENotificationColor | GetFactionRelatedColorEntity (int notificationEntityID, ENotificationColor colorType) |
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bool | AreEntitiesFriendly (int entity1ID, bool entity1IsPlayer, int entity2ID, bool entity2IsPlayer) |
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const LocalizedString | FRIENDLY_INDICATOR = "#AR-Notification_FriendlyIndicator" |
| String used to indicate friendly entities together with the name eg: (Friendly) [PlayerName]. Used only if m_bAddFriendlyIndicator is true.
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const LocalizedString | LOCAL_PLAYER_INDICATOR = "#AR-Notification_LocalPlayerIndicator" |
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static const float | PLATFORM_ICON_SIZE = 2 |
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Notification Player, distance and location Displays a notification: %1 = PlayerID name, %2 = distance SCR_NotificationData: m_iParam1 = PlayerID SCR_NotificationData: m_iParam2 = distance.
◆ GetText()
◆ m_iNumberDivider
int SCR_NotificationPlayerAndLocation.m_iNumberDivider |
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The documentation for this interface was generated from the following file:
- Game/Network/Notifications/NotificationDisplayData/SCR_NotificationPlayerAndLocation.c