◆ m_bAlignToNormal
      
        
          | bool SCR_ObjectBrushObjectBase.m_bAlignToNormal | 
        
      
 
 
◆ m_bOverrideRandomization
      
        
          | bool SCR_ObjectBrushObjectBase.m_bOverrideRandomization | 
        
      
 
 
◆ m_bScaleFalloff
      
        
          | bool SCR_ObjectBrushObjectBase.m_bScaleFalloff | 
        
      
 
 
◆ m_fLowestScaleFalloffValue
      
        
          | float SCR_ObjectBrushObjectBase.m_fLowestScaleFalloffValue | 
        
      
 
 
◆ m_fMaxRandomVerticalOffset
      
        
          | float SCR_ObjectBrushObjectBase.m_fMaxRandomVerticalOffset | 
        
      
 
 
◆ m_fMinRandomVerticalOffset
      
        
          | float SCR_ObjectBrushObjectBase.m_fMinRandomVerticalOffset | 
        
      
 
 
◆ m_fPrefabOffsetY
      
        
          | float SCR_ObjectBrushObjectBase.m_fPrefabOffsetY | 
        
      
 
 
◆ m_fRandomYawAngle
      
        
          | float SCR_ObjectBrushObjectBase.m_fRandomYawAngle | 
        
      
 
 
◆ m_fWeight
      
        
          | float SCR_ObjectBrushObjectBase.m_fWeight | 
        
      
 
 
◆ m_iSubareaIndex
      
        
          | int SCR_ObjectBrushObjectBase.m_iSubareaIndex | 
        
      
 
 
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/ObjectBrush/SCR_ObjectBrushArrayConfig.c