◆ m_bAlignToNormal
| bool SCR_ObjectBrushObjectBase.m_bAlignToNormal |
◆ m_bOverrideRandomization
| bool SCR_ObjectBrushObjectBase.m_bOverrideRandomization |
◆ m_bScaleFalloff
| bool SCR_ObjectBrushObjectBase.m_bScaleFalloff |
◆ m_fLowestScaleFalloffValue
| float SCR_ObjectBrushObjectBase.m_fLowestScaleFalloffValue |
◆ m_fMaxRandomVerticalOffset
| float SCR_ObjectBrushObjectBase.m_fMaxRandomVerticalOffset |
◆ m_fMinRandomVerticalOffset
| float SCR_ObjectBrushObjectBase.m_fMinRandomVerticalOffset |
◆ m_fPrefabOffsetY
| float SCR_ObjectBrushObjectBase.m_fPrefabOffsetY |
◆ m_fRandomYawAngle
| float SCR_ObjectBrushObjectBase.m_fRandomYawAngle |
◆ m_fWeight
| float SCR_ObjectBrushObjectBase.m_fWeight |
◆ m_iSubareaIndex
| int SCR_ObjectBrushObjectBase.m_iSubareaIndex |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/ObjectBrush/SCR_ObjectBrushArrayConfig.c