◆ ButtonCancel()
| int SCR_ObjectImportPlugin.ButtonCancel |
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◆ ButtonImport()
| int SCR_ObjectImportPlugin.ButtonImport |
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◆ ImportData()
| void SCR_ObjectImportPlugin.ImportData |
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◆ Run()
| override void SCR_ObjectImportPlugin.Run |
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◆ m_bRelativeY
| bool SCR_ObjectImportPlugin.m_bRelativeY |
◆ m_sDataPath
| ResourceName SCR_ObjectImportPlugin.m_sDataPath |
◆ PLUGIN_DESCRIPTION
| const string SCR_ObjectImportPlugin.PLUGIN_DESCRIPTION = "Import entities from CSV file data" |
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◆ PLUGIN_NAME
| const string SCR_ObjectImportPlugin.PLUGIN_NAME = "CSV Object Import" |
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◆ POS_INDEX
| const int SCR_ObjectImportPlugin.POS_INDEX = 1 |
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◆ QUAT_INDEX
| const int SCR_ObjectImportPlugin.QUAT_INDEX = 4 |
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◆ RESOURCEHASH_INDEX
| const int SCR_ObjectImportPlugin.RESOURCEHASH_INDEX = 0 |
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◆ SCALE_INDEX
| const int SCR_ObjectImportPlugin.SCALE_INDEX = 8 |
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◆ TOKENS_EXPECTED_COUNT
| const int SCR_ObjectImportPlugin.TOKENS_EXPECTED_COUNT = 9 |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_ObjectImportPlugin.c