List of entities that will be available for placing in the content browser.
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ResourceName | GetAddon () |
| Get the addon which the list covers.
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ResourceName | GetSourceDirectory () |
| Get the directory which the list covers.
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bool | IsExposed () |
| Check if the registry can be exposed in asset browser.
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array< ResourceName > | GetPrefabs (bool onlyExposed=false) |
| Get all prefab infos in the list.
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void | SetPrefabs (notnull array< ResourceName > prefabs) |
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void | AddPrefabs (notnull array< ResourceName > prefabs) |
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List of entities that will be available for placing in the content browser.
Generated automatically by EditableEntityCollector.
◆ AddPrefabs()
void SCR_PlaceableEntitiesRegistry.AddPrefabs |
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notnull array< ResourceName > |
prefabs | ) |
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◆ GetAddon()
ResourceName SCR_PlaceableEntitiesRegistry.GetAddon |
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Get the addon which the list covers.
- Returns
- Addon name
◆ GetPrefabs()
array< ResourceName > SCR_PlaceableEntitiesRegistry.GetPrefabs |
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bool |
onlyExposed = false | ) |
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Get all prefab infos in the list.
- Parameters
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[out] | infos | Array to be filled with prefabs |
◆ GetSourceDirectory()
ResourceName SCR_PlaceableEntitiesRegistry.GetSourceDirectory |
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Get the directory which the list covers.
- Returns
- Path to directory
◆ IsExposed()
bool SCR_PlaceableEntitiesRegistry.IsExposed |
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Check if the registry can be exposed in asset browser.
- Returns
- True when exposed
◆ SetPrefabs()
void SCR_PlaceableEntitiesRegistry.SetPrefabs |
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notnull array< ResourceName > |
prefabs | ) |
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The documentation for this interface was generated from the following file:
- Game/Editor/Containers/PlaceableEntities/SCR_PlaceableEntitiesRegistry.c