List of entities that will be available for placing in the content browser.
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| ResourceName | GetAddon () |
| | Get the addon which the list covers.
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| |
| ResourceName | GetSourceDirectory () |
| | Get the directory which the list covers.
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| |
| bool | IsExposed () |
| | Check if the registry can be exposed in asset browser.
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| |
| array< ResourceName > | GetPrefabs (bool onlyExposed=false) |
| | Get all prefab infos in the list.
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| |
| void | SetPrefabs (notnull array< ResourceName > prefabs) |
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| void | AddPrefabs (notnull array< ResourceName > prefabs) |
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List of entities that will be available for placing in the content browser.
Generated automatically by EditableEntityCollector.
◆ AddPrefabs()
| void SCR_PlaceableEntitiesRegistry.AddPrefabs |
( |
notnull array< ResourceName > | prefabs | ) |
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◆ GetAddon()
| ResourceName SCR_PlaceableEntitiesRegistry.GetAddon |
( |
| ) |
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Get the addon which the list covers.
- Returns
- Addon name
◆ GetPrefabs()
| array< ResourceName > SCR_PlaceableEntitiesRegistry.GetPrefabs |
( |
bool | onlyExposed = false | ) |
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Get all prefab infos in the list.
- Parameters
-
| [out] | infos | Array to be filled with prefabs |
◆ GetSourceDirectory()
| ResourceName SCR_PlaceableEntitiesRegistry.GetSourceDirectory |
( |
| ) |
|
Get the directory which the list covers.
- Returns
- Path to directory
◆ IsExposed()
| bool SCR_PlaceableEntitiesRegistry.IsExposed |
( |
| ) |
|
Check if the registry can be exposed in asset browser.
- Returns
- True when exposed
◆ SetPrefabs()
| void SCR_PlaceableEntitiesRegistry.SetPrefabs |
( |
notnull array< ResourceName > | prefabs | ) |
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The documentation for this interface was generated from the following file:
- Game/Editor/Containers/PlaceableEntities/SCR_PlaceableEntitiesRegistry.c