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bool | CanAttachToDynamicObject () |
| Returns true if it should be possible to attach this object to dynamic object like f.e. vehicle.
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bool | CanBeAttachedWhileAngled () |
| Returns true if this object is meant to be attached no matter what will be it is rotation when it will be attached.
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EPhysicsLayerDefs | GetIgnoredPhysicsLayers () |
| Returns physics layer mask that can be used to determin which layers should be ignored.
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SCR_ECharacterDistanceMeasurementMethod | GetDistanceMeasurementMethod () |
| Returns preferred Measurement method.
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int | GetIgnoredComponents (notnull out array< TypeName > outIgnoredComponents) |
| Returns physics layer mask that can be used to determin which layers should be ignored.
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void | ValidateIgnoredComponents () |
| Removes unwanted types from ignored components list.
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◆ CanAttachToDynamicObject()
bool SCR_PlaceableItemComponentClass.CanAttachToDynamicObject |
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Returns true if it should be possible to attach this object to dynamic object like f.e. vehicle.
◆ CanBeAttachedWhileAngled()
bool SCR_PlaceableItemComponentClass.CanBeAttachedWhileAngled |
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Returns true if this object is meant to be attached no matter what will be it is rotation when it will be attached.
◆ GetDistanceMeasurementMethod()
SCR_ECharacterDistanceMeasurementMethod SCR_PlaceableItemComponentClass.GetDistanceMeasurementMethod |
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Returns preferred Measurement method.
◆ GetIgnoredComponents()
int SCR_PlaceableItemComponentClass.GetIgnoredComponents |
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notnull out array< TypeName > |
outIgnoredComponents | ) |
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Returns physics layer mask that can be used to determin which layers should be ignored.
◆ GetIgnoredPhysicsLayers()
EPhysicsLayerDefs SCR_PlaceableItemComponentClass.GetIgnoredPhysicsLayers |
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Returns physics layer mask that can be used to determin which layers should be ignored.
◆ ValidateIgnoredComponents()
void SCR_PlaceableItemComponentClass.ValidateIgnoredComponents |
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Removes unwanted types from ignored components list.
◆ m_aIgnoredComponents
ref array<string> SCR_PlaceableItemComponentClass.m_aIgnoredComponents |
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◆ m_aIgnoredComponentTypes
ref array<TypeName> SCR_PlaceableItemComponentClass.m_aIgnoredComponentTypes = {} |
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◆ m_bCanAttachAngled
bool SCR_PlaceableItemComponentClass.m_bCanAttachAngled |
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◆ m_bCanAttachToDynamicObject
bool SCR_PlaceableItemComponentClass.m_bCanAttachToDynamicObject |
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◆ m_bValidated
bool SCR_PlaceableItemComponentClass.m_bValidated |
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◆ m_eIgnoredPhysicsLayers
EPhysicsLayerDefs SCR_PlaceableItemComponentClass.m_eIgnoredPhysicsLayers |
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◆ m_eMeasurementMethod
SCR_ECharacterDistanceMeasurementMethod SCR_PlaceableItemComponentClass.m_eMeasurementMethod |
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The documentation for this interface was generated from the following file:
- Game/Components/SCR_PlaceableItemComponent.c