◆ CanAttachToDynamicObject()
| bool SCR_PlaceableItemComponentClass.CanAttachToDynamicObject |
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Returns true if it should be possible to attach this object to dynamic object like f.e. vehicle.
◆ GetDistanceMeasurementMethod()
| SCR_ECharacterDistanceMeasurementMethod SCR_PlaceableItemComponentClass.GetDistanceMeasurementMethod |
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Returns preferred Measurement method.
◆ GetIgnoredComponents()
| int SCR_PlaceableItemComponentClass.GetIgnoredComponents |
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notnull out array< TypeName > | outIgnoredComponents | ) |
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Returns physics layer mask that can be used to determin which layers should be ignored.
◆ GetIgnoredPhysicsLayers()
| EPhysicsLayerDefs SCR_PlaceableItemComponentClass.GetIgnoredPhysicsLayers |
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Returns physics layer mask that can be used to determin which layers should be ignored.
◆ GetMaxAllowedTilt()
| float SCR_PlaceableItemComponentClass.GetMaxAllowedTilt |
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| ) |
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◆ ValidateIgnoredComponents()
| void SCR_PlaceableItemComponentClass.ValidateIgnoredComponents |
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Removes unwanted types from ignored components list.
◆ m_aIgnoredComponents
| ref array<string> SCR_PlaceableItemComponentClass.m_aIgnoredComponents |
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◆ m_aIgnoredComponentTypes
| ref array<TypeName> SCR_PlaceableItemComponentClass.m_aIgnoredComponentTypes = {} |
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◆ m_bCanAttachToDynamicObject
| bool SCR_PlaceableItemComponentClass.m_bCanAttachToDynamicObject |
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◆ m_bValidated
| bool SCR_PlaceableItemComponentClass.m_bValidated |
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◆ m_eIgnoredPhysicsLayers
| EPhysicsLayerDefs SCR_PlaceableItemComponentClass.m_eIgnoredPhysicsLayers |
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◆ m_eMeasurementMethod
| SCR_ECharacterDistanceMeasurementMethod SCR_PlaceableItemComponentClass.m_eMeasurementMethod |
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◆ m_fMaxAllowedTilt
| float SCR_PlaceableItemComponentClass.m_fMaxAllowedTilt |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_PlaceableItemComponent.c