Meant to be used on text wdgets which have localization disabled, as it will fill them with localized text if they are empty For example when we are waiting for some network data Use with caution as this doesn't not handle updating of the string when language is changed, thus this should be used only on elements which will be rebuilt when language is changed.
More...
Meant to be used on text wdgets which have localization disabled, as it will fill them with localized text if they are empty For example when we are waiting for some network data Use with caution as this doesn't not handle updating of the string when language is changed, thus this should be used only on elements which will be rebuilt when language is changed.
◆ HandlerAttached()
| override void SCR_PlaceholderWidgetComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ m_sPlaceholderText
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_PlaceholderWidgetComponent.c