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static SCR_PlayMenuComponent | GetComponent (string name, Widget parent, bool searchAllChildren=true) |
| Static method to easily find component by providing name and parent.
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◆ CreateWidget()
Widget SCR_PlayMenuComponent.CreateWidget |
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int |
column, |
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int |
row |
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◆ CreateWidgets()
void SCR_PlayMenuComponent.CreateWidgets |
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int |
columns, |
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int |
rows |
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◆ GetComponent()
static SCR_PlayMenuComponent SCR_PlayMenuComponent.GetComponent |
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string |
name, |
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Widget |
parent, |
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bool |
searchAllChildren = true |
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) |
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Static method to easily find component by providing name and parent.
Searching all children will go through whole hierarchy, instead of immediate chidren
◆ GetWidgets()
array< Widget > SCR_PlayMenuComponent.GetWidgets |
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◆ HandlerAttached()
override void SCR_PlayMenuComponent.HandlerAttached |
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Widget |
w | ) |
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◆ OnItemFocused()
void SCR_PlayMenuComponent.OnItemFocused |
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Widget |
w | ) |
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◆ SetAnimationRate()
void SCR_PlayMenuComponent.SetAnimationRate |
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◆ SetFocusedItem()
void SCR_PlayMenuComponent.SetFocusedItem |
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int |
index | ) |
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◆ m_aWidgets
ref array<Widget> SCR_PlayMenuComponent.m_aWidgets = {} |
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◆ m_fAnimationRate
◆ m_fAnimationTime
float SCR_PlayMenuComponent.m_fAnimationTime |
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◆ m_iColumns
int SCR_PlayMenuComponent.m_iColumns |
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◆ m_iItems
int SCR_PlayMenuComponent.m_iItems |
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◆ m_iPaddingHorizontal
int SCR_PlayMenuComponent.m_iPaddingHorizontal |
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◆ m_iPaddingVertical
int SCR_PlayMenuComponent.m_iPaddingVertical |
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◆ m_iRows
int SCR_PlayMenuComponent.m_iRows |
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◆ m_iSelectedItem
int SCR_PlayMenuComponent.m_iSelectedItem |
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◆ m_sItemLayout
ResourceName SCR_PlayMenuComponent.m_sItemLayout |
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◆ m_wContentRoot
GridLayoutWidget SCR_PlayMenuComponent.m_wContentRoot |
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◆ m_wRoot
Widget SCR_PlayMenuComponent.m_wRoot |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/PlayMenu/SCR_PlayMenuComponent.c