◆ amt_distance_on_foot
int SCR_PlayerDataEvent.amt_distance_on_foot |
◆ amt_distance_vehicle
int SCR_PlayerDataEvent.amt_distance_vehicle |
◆ amt_time_mission
int SCR_PlayerDataEvent.amt_time_mission |
◆ deaths
int SCR_PlayerDataEvent.deaths |
◆ deaths_by_bleeding_out
int SCR_PlayerDataEvent.deaths_by_bleeding_out |
◆ deaths_by_falling
int SCR_PlayerDataEvent.deaths_by_falling |
◆ friendly_kills
int SCR_PlayerDataEvent.friendly_kills |
◆ friendly_kills_from_over_100m
int SCR_PlayerDataEvent.friendly_kills_from_over_100m |
◆ friendly_kills_from_over_25m
int SCR_PlayerDataEvent.friendly_kills_from_over_25m |
◆ friendly_kills_from_over_50m
int SCR_PlayerDataEvent.friendly_kills_from_over_50m |
◆ friendly_vehicle_kills
int SCR_PlayerDataEvent.friendly_vehicle_kills |
◆ gt1_points
int SCR_PlayerDataEvent.gt1_points |
◆ gt1_total_points
int SCR_PlayerDataEvent.gt1_total_points |
◆ gt2_points
int SCR_PlayerDataEvent.gt2_points |
◆ gt2_total_points
int SCR_PlayerDataEvent.gt2_total_points |
◆ gt3_points
int SCR_PlayerDataEvent.gt3_points |
◆ gt3_total_points
int SCR_PlayerDataEvent.gt3_total_points |
◆ gt_global_points
int SCR_PlayerDataEvent.gt_global_points |
◆ healing_allies
int SCR_PlayerDataEvent.healing_allies |
◆ healing_self
int SCR_PlayerDataEvent.healing_self |
◆ hits
int SCR_PlayerDataEvent.hits |
◆ hits_from_over_100m
int SCR_PlayerDataEvent.hits_from_over_100m |
◆ hits_from_over_25m
int SCR_PlayerDataEvent.hits_from_over_25m |
◆ hits_from_over_50m
int SCR_PlayerDataEvent.hits_from_over_50m |
◆ kills
int SCR_PlayerDataEvent.kills |
◆ kills_from_over_100m
int SCR_PlayerDataEvent.kills_from_over_100m |
◆ kills_from_over_25m
int SCR_PlayerDataEvent.kills_from_over_25m |
◆ kills_from_over_50m
int SCR_PlayerDataEvent.kills_from_over_50m |
◆ rank_level
int SCR_PlayerDataEvent.rank_level |
◆ rank_points
int SCR_PlayerDataEvent.rank_points |
◆ rank_total_points
int SCR_PlayerDataEvent.rank_total_points |
◆ seconds_as_controller
int SCR_PlayerDataEvent.seconds_as_controller |
◆ seconds_as_keyboard
int SCR_PlayerDataEvent.seconds_as_keyboard |
◆ setbase_coordinates
string SCR_PlayerDataEvent.setbase_coordinates |
◆ shots
int SCR_PlayerDataEvent.shots |
◆ vehicle_kills
int SCR_PlayerDataEvent.vehicle_kills |
◆ warcrimes_points
int SCR_PlayerDataEvent.warcrimes_points |
◆ warcrimes_total_points
int SCR_PlayerDataEvent.warcrimes_total_points |
◆ weapon1_hits
int SCR_PlayerDataEvent.weapon1_hits |
◆ weapon1_id
string SCR_PlayerDataEvent.weapon1_id |
◆ weapon1_seconds
int SCR_PlayerDataEvent.weapon1_seconds |
◆ weapon1_shots
int SCR_PlayerDataEvent.weapon1_shots |
◆ weapon2_hits
int SCR_PlayerDataEvent.weapon2_hits |
◆ weapon2_id
string SCR_PlayerDataEvent.weapon2_id |
◆ weapon2_seconds
int SCR_PlayerDataEvent.weapon2_seconds |
◆ weapon2_shots
int SCR_PlayerDataEvent.weapon2_shots |
◆ weapon3_hits
int SCR_PlayerDataEvent.weapon3_hits |
◆ weapon3_id
string SCR_PlayerDataEvent.weapon3_id |
◆ weapon3_seconds
int SCR_PlayerDataEvent.weapon3_seconds |
◆ weapon3_shots
int SCR_PlayerDataEvent.weapon3_shots |
The documentation for this interface was generated from the following file:
- Game/DataCollection/PlayerData/SCR_PlayerDataEvent.c