Arma Reforger Script API
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Public Attributes | List of all members
SCR_PlayerDataEvent Interface Reference

Public Attributes

int amt_time_mission
 
int amt_distance_on_foot
 
int amt_distance_vehicle
 
int kills
 
int kills_from_over_25m
 
int kills_from_over_50m
 
int kills_from_over_100m
 
int friendly_kills
 
int friendly_kills_from_over_25m
 
int friendly_kills_from_over_50m
 
int friendly_kills_from_over_100m
 
int vehicle_kills
 
int friendly_vehicle_kills
 
int deaths
 
int deaths_by_bleeding_out
 
int deaths_by_falling
 
int shots
 
int hits
 
int hits_from_over_25m
 
int hits_from_over_50m
 
int hits_from_over_100m
 
int healing_allies
 
int healing_self
 
string weapon1_id
 
int weapon1_seconds
 
int weapon1_shots
 
int weapon1_hits
 
string weapon2_id
 
int weapon2_seconds
 
int weapon2_shots
 
int weapon2_hits
 
string weapon3_id
 
int weapon3_seconds
 
int weapon3_shots
 
int weapon3_hits
 
string setbase_coordinates
 
int rank_points
 
int rank_total_points
 
int rank_level
 
int warcrimes_points
 
int warcrimes_total_points
 
int gt_global_points
 
int gt1_points
 
int gt2_points
 
int gt3_points
 
int gt1_total_points
 
int gt2_total_points
 
int gt3_total_points
 
int seconds_as_controller
 
int seconds_as_keyboard
 

Member Data Documentation

◆ amt_distance_on_foot

int SCR_PlayerDataEvent.amt_distance_on_foot

◆ amt_distance_vehicle

int SCR_PlayerDataEvent.amt_distance_vehicle

◆ amt_time_mission

int SCR_PlayerDataEvent.amt_time_mission

◆ deaths

int SCR_PlayerDataEvent.deaths

◆ deaths_by_bleeding_out

int SCR_PlayerDataEvent.deaths_by_bleeding_out

◆ deaths_by_falling

int SCR_PlayerDataEvent.deaths_by_falling

◆ friendly_kills

int SCR_PlayerDataEvent.friendly_kills

◆ friendly_kills_from_over_100m

int SCR_PlayerDataEvent.friendly_kills_from_over_100m

◆ friendly_kills_from_over_25m

int SCR_PlayerDataEvent.friendly_kills_from_over_25m

◆ friendly_kills_from_over_50m

int SCR_PlayerDataEvent.friendly_kills_from_over_50m

◆ friendly_vehicle_kills

int SCR_PlayerDataEvent.friendly_vehicle_kills

◆ gt1_points

int SCR_PlayerDataEvent.gt1_points

◆ gt1_total_points

int SCR_PlayerDataEvent.gt1_total_points

◆ gt2_points

int SCR_PlayerDataEvent.gt2_points

◆ gt2_total_points

int SCR_PlayerDataEvent.gt2_total_points

◆ gt3_points

int SCR_PlayerDataEvent.gt3_points

◆ gt3_total_points

int SCR_PlayerDataEvent.gt3_total_points

◆ gt_global_points

int SCR_PlayerDataEvent.gt_global_points

◆ healing_allies

int SCR_PlayerDataEvent.healing_allies

◆ healing_self

int SCR_PlayerDataEvent.healing_self

◆ hits

int SCR_PlayerDataEvent.hits

◆ hits_from_over_100m

int SCR_PlayerDataEvent.hits_from_over_100m

◆ hits_from_over_25m

int SCR_PlayerDataEvent.hits_from_over_25m

◆ hits_from_over_50m

int SCR_PlayerDataEvent.hits_from_over_50m

◆ kills

int SCR_PlayerDataEvent.kills

◆ kills_from_over_100m

int SCR_PlayerDataEvent.kills_from_over_100m

◆ kills_from_over_25m

int SCR_PlayerDataEvent.kills_from_over_25m

◆ kills_from_over_50m

int SCR_PlayerDataEvent.kills_from_over_50m

◆ rank_level

int SCR_PlayerDataEvent.rank_level

◆ rank_points

int SCR_PlayerDataEvent.rank_points

◆ rank_total_points

int SCR_PlayerDataEvent.rank_total_points

◆ seconds_as_controller

int SCR_PlayerDataEvent.seconds_as_controller

◆ seconds_as_keyboard

int SCR_PlayerDataEvent.seconds_as_keyboard

◆ setbase_coordinates

string SCR_PlayerDataEvent.setbase_coordinates

◆ shots

int SCR_PlayerDataEvent.shots

◆ vehicle_kills

int SCR_PlayerDataEvent.vehicle_kills

◆ warcrimes_points

int SCR_PlayerDataEvent.warcrimes_points

◆ warcrimes_total_points

int SCR_PlayerDataEvent.warcrimes_total_points

◆ weapon1_hits

int SCR_PlayerDataEvent.weapon1_hits

◆ weapon1_id

string SCR_PlayerDataEvent.weapon1_id

◆ weapon1_seconds

int SCR_PlayerDataEvent.weapon1_seconds

◆ weapon1_shots

int SCR_PlayerDataEvent.weapon1_shots

◆ weapon2_hits

int SCR_PlayerDataEvent.weapon2_hits

◆ weapon2_id

string SCR_PlayerDataEvent.weapon2_id

◆ weapon2_seconds

int SCR_PlayerDataEvent.weapon2_seconds

◆ weapon2_shots

int SCR_PlayerDataEvent.weapon2_shots

◆ weapon3_hits

int SCR_PlayerDataEvent.weapon3_hits

◆ weapon3_id

string SCR_PlayerDataEvent.weapon3_id

◆ weapon3_seconds

int SCR_PlayerDataEvent.weapon3_seconds

◆ weapon3_shots

int SCR_PlayerDataEvent.weapon3_shots

The documentation for this interface was generated from the following file: