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    Arma Reforger Script API
    
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Component responsible for deploy menu management. More...
 Public Member Functions | |
| void | Update (float timeSlice) | 
| void | SetWelcomeClosed () | 
| bool | UpdateLoadingPlaceholder (float dt) | 
| SCR_PlayerController | GetPlayerController () | 
Static Public Member Functions | |
| static OnDeployMenuCloseInvoker | SGetOnMenuClosed () | 
Protected Member Functions | |
| override void | OnPostInit (IEntity owner) | 
| bool | IsMenuOpen () | 
| bool | IsWelcomeScreenOpen () | 
| void | CloseWelcomeScreen () | 
| void | CloseMenu () | 
| bool | HasPlayableFaction () | 
| bool | CanOpenMenu () | 
| bool | CanOpenWelcomeScreen () | 
| void | OnRespawnReady () | 
| void | SetReadyDelayed () | 
| void | SetReady () | 
| void | OnPlayerReconnect (int state) | 
| void | SetNotReady (SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response) | 
| override void | OnDelete (IEntity owner) | 
| void | OnPlayerSpawnPointAdded (SCR_SpawnPoint sp) | 
Component responsible for deploy menu management.
      
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| SCR_PlayerController SCR_PlayerDeployMenuHandlerComponent.GetPlayerController | ( | ) | 
      
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| void SCR_PlayerDeployMenuHandlerComponent.SetWelcomeClosed | ( | ) | 
      
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| void SCR_PlayerDeployMenuHandlerComponent.Update | ( | float | timeSlice | ) | 
| [in] | timeSlice | 
| bool SCR_PlayerDeployMenuHandlerComponent.UpdateLoadingPlaceholder | ( | float | dt | ) | 
| [in] | dt |