Arma Reforger Script API
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Component responsible for deploy menu management. More...
Public Member Functions | |
void | Update (float timeSlice) |
void | SetWelcomeClosed () |
bool | UpdateLoadingPlaceholder (float dt) |
SCR_PlayerController | GetPlayerController () |
Static Public Member Functions | |
static OnDeployMenuCloseInvoker | SGetOnMenuClosed () |
Protected Member Functions | |
override void | OnPostInit (IEntity owner) |
bool | IsMenuOpen () |
bool | IsWelcomeScreenOpen () |
void | CloseWelcomeScreen () |
void | CloseMenu () |
bool | HasPlayableFaction () |
bool | CanOpenMenu () |
bool | CanOpenWelcomeScreen () |
void | OnRespawnReady () |
void | SetReadyDelayed () |
void | SetReady () |
void | OnPlayerReconnect (int state) |
void | SetNotReady (SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response) |
override void | OnDelete (IEntity owner) |
void | OnPlayerSpawnPointAdded (SCR_SpawnPoint sp) |
Component responsible for deploy menu management.
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SCR_PlayerController SCR_PlayerDeployMenuHandlerComponent.GetPlayerController | ( | ) |
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void SCR_PlayerDeployMenuHandlerComponent.SetWelcomeClosed | ( | ) |
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void SCR_PlayerDeployMenuHandlerComponent.Update | ( | float | timeSlice | ) |
[in] | timeSlice |
bool SCR_PlayerDeployMenuHandlerComponent.UpdateLoadingPlaceholder | ( | float | dt | ) |
[in] | dt |