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Arma Reforger Script API
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Component responsible for deploy menu management. More...
Public Member Functions | |
| void | Update (float timeSlice) |
| void | SetWelcomeClosed () |
| SCR_PlayerController | GetPlayerController () |
| RplId | GetLastUsedSpawnPointId () |
| void | SetLastUsedSpawnPointId (RplId id) |
Static Public Member Functions | |
| static OnDeployMenuCloseInvoker | SGetOnMenuClosed () |
Protected Member Functions | |
| override void | OnPostInit (IEntity owner) |
| bool | IsMenuOpen () |
| bool | IsWelcomeScreenOpen () |
| void | CloseWelcomeScreen () |
| void | CloseMenu () |
| bool | HasPlayableFaction () |
| bool | CanOpenMenu () |
| bool | CanOpenWelcomeScreen () |
| void | OnRespawnReady () |
| void | SetReadyDelayed () |
| void | SetReady () |
| void | OnPlayerReconnect (int state) |
| void | SetNotReady (SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response) |
| override void | OnDelete (IEntity owner) |
| void | HandleWaitForSpawnPoints () |
| void | OnPlayerFactionAssigned (SCR_PlayerFactionAffiliationComponent component, Faction previous, Faction current) |
| void | CheckSpawnsOrWait (const FactionKey factionKey) |
| void | OnPlayerSpawnPointAdded (SCR_SpawnPoint sp) |
Protected Attributes | |
| RplId | m_iLastUsedSpawnPoint = RplId.Invalid() |
Component responsible for deploy menu management.
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| RplId SCR_PlayerDeployMenuHandlerComponent.GetLastUsedSpawnPointId | ( | ) |
| SCR_PlayerController SCR_PlayerDeployMenuHandlerComponent.GetPlayerController | ( | ) |
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| void SCR_PlayerDeployMenuHandlerComponent.SetLastUsedSpawnPointId | ( | RplId | id | ) |
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| void SCR_PlayerDeployMenuHandlerComponent.SetWelcomeClosed | ( | ) |
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| void SCR_PlayerDeployMenuHandlerComponent.Update | ( | float | timeSlice | ) |
| [in] | timeSlice |
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