Arma Reforger Script API
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SCR_PlayerDeployMenuHandlerComponent Interface Reference

Component responsible for deploy menu management. More...

Inheritance diagram for SCR_PlayerDeployMenuHandlerComponent:

Public Member Functions

void Update (float timeSlice)
 
void SetWelcomeClosed ()
 
bool UpdateLoadingPlaceholder (float dt)
 
SCR_PlayerController GetPlayerController ()
 

Static Public Member Functions

static OnDeployMenuCloseInvoker SGetOnMenuClosed ()
 

Protected Member Functions

override void OnPostInit (IEntity owner)
 
bool IsMenuOpen ()
 
bool IsWelcomeScreenOpen ()
 
void CloseWelcomeScreen ()
 
void CloseMenu ()
 
bool HasPlayableFaction ()
 
bool CanOpenMenu ()
 
bool CanOpenWelcomeScreen ()
 
void OnRespawnReady ()
 
void SetReadyDelayed ()
 
void SetReady ()
 
void OnPlayerReconnect (int state)
 
void SetNotReady (SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response)
 
override void OnDelete (IEntity owner)
 
void OnPlayerSpawnPointAdded (SCR_SpawnPoint sp)
 

Detailed Description

Component responsible for deploy menu management.

Member Function Documentation

◆ CanOpenMenu()

bool SCR_PlayerDeployMenuHandlerComponent.CanOpenMenu ( )
protected

◆ CanOpenWelcomeScreen()

bool SCR_PlayerDeployMenuHandlerComponent.CanOpenWelcomeScreen ( )
protected

◆ CloseMenu()

void SCR_PlayerDeployMenuHandlerComponent.CloseMenu ( )
protected

◆ CloseWelcomeScreen()

void SCR_PlayerDeployMenuHandlerComponent.CloseWelcomeScreen ( )
protected

◆ GetPlayerController()

SCR_PlayerController SCR_PlayerDeployMenuHandlerComponent.GetPlayerController ( )
Returns

◆ HasPlayableFaction()

bool SCR_PlayerDeployMenuHandlerComponent.HasPlayableFaction ( )
protected

◆ IsMenuOpen()

bool SCR_PlayerDeployMenuHandlerComponent.IsMenuOpen ( )
protected

◆ IsWelcomeScreenOpen()

bool SCR_PlayerDeployMenuHandlerComponent.IsWelcomeScreenOpen ( )
protected

◆ OnDelete()

override void SCR_PlayerDeployMenuHandlerComponent.OnDelete ( IEntity owner)
protected

◆ OnPlayerReconnect()

void SCR_PlayerDeployMenuHandlerComponent.OnPlayerReconnect ( int state)
protected

◆ OnPlayerSpawnPointAdded()

void SCR_PlayerDeployMenuHandlerComponent.OnPlayerSpawnPointAdded ( SCR_SpawnPoint sp)
protected

◆ OnPostInit()

override void SCR_PlayerDeployMenuHandlerComponent.OnPostInit ( IEntity owner)
protected

◆ OnRespawnReady()

void SCR_PlayerDeployMenuHandlerComponent.OnRespawnReady ( )
protected

◆ SetNotReady()

void SCR_PlayerDeployMenuHandlerComponent.SetNotReady ( SCR_SpawnRequestComponent requestComponent,
SCR_ESpawnResult response )
protected

◆ SetReady()

void SCR_PlayerDeployMenuHandlerComponent.SetReady ( )
protected

◆ SetReadyDelayed()

void SCR_PlayerDeployMenuHandlerComponent.SetReadyDelayed ( )
protected

◆ SetWelcomeClosed()

void SCR_PlayerDeployMenuHandlerComponent.SetWelcomeClosed ( )

◆ SGetOnMenuClosed()

static OnDeployMenuCloseInvoker SCR_PlayerDeployMenuHandlerComponent.SGetOnMenuClosed ( )
static
Returns

◆ Update()

void SCR_PlayerDeployMenuHandlerComponent.Update ( float timeSlice)
Parameters
[in]timeSlice

◆ UpdateLoadingPlaceholder()

bool SCR_PlayerDeployMenuHandlerComponent.UpdateLoadingPlaceholder ( float dt)
Parameters
[in]dt
Returns

The documentation for this interface was generated from the following file: