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| static bool | Extract (SCR_PlayerLoadoutData instance, ScriptCtx ctx, SSnapSerializerBase snapshot) |
| |
| static bool | Inject (SSnapSerializerBase snapshot, ScriptCtx ctx, SCR_PlayerLoadoutData instance) |
| |
| static void | Encode (SSnapSerializerBase snapshot, ScriptCtx ctx, ScriptBitSerializer packet) |
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| static bool | Decode (ScriptBitSerializer packet, ScriptCtx ctx, SSnapSerializerBase snapshot) |
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| static bool | SnapCompare (SSnapSerializerBase lhs, SSnapSerializerBase rhs, ScriptCtx ctx) |
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| static bool | PropCompare (SCR_PlayerLoadoutData instance, SSnapSerializerBase snapshot, ScriptCtx ctx) |
| |
◆ Decode()
| static bool SCR_PlayerLoadoutData.Decode |
( |
ScriptBitSerializer | packet, |
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ScriptCtx | ctx, |
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|
SSnapSerializerBase | snapshot ) |
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static |
- Parameters
-
| [in] | packet | |
| [in] | ctx | |
| [in] | snapshot | |
- Returns
◆ Encode()
| static void SCR_PlayerLoadoutData.Encode |
( |
SSnapSerializerBase | snapshot, |
|
|
ScriptCtx | ctx, |
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|
ScriptBitSerializer | packet ) |
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static |
- Parameters
-
| [in] | snapshot | |
| [in] | ctx | |
| [in] | packet | |
- Returns
◆ Extract()
| static bool SCR_PlayerLoadoutData.Extract |
( |
SCR_PlayerLoadoutData | instance, |
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|
ScriptCtx | ctx, |
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|
SSnapSerializerBase | snapshot ) |
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static |
- Parameters
-
| [in] | instance | |
| [in] | ctx | |
| [in] | snapshot | |
- Returns
◆ Inject()
| static bool SCR_PlayerLoadoutData.Inject |
( |
SSnapSerializerBase | snapshot, |
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|
ScriptCtx | ctx, |
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|
SCR_PlayerLoadoutData | instance ) |
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static |
- Parameters
-
| [in] | snapshot | |
| [in] | ctx | |
| [in] | instance | |
- Returns
◆ PropCompare()
| static bool SCR_PlayerLoadoutData.PropCompare |
( |
SCR_PlayerLoadoutData | instance, |
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|
SSnapSerializerBase | snapshot, |
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|
ScriptCtx | ctx ) |
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static |
- Parameters
-
| [in] | instance | |
| [in] | snapshot | |
| [in] | ctx | |
- Returns
◆ SnapCompare()
| static bool SCR_PlayerLoadoutData.SnapCompare |
( |
SSnapSerializerBase | lhs, |
|
|
SSnapSerializerBase | rhs, |
|
|
ScriptCtx | ctx ) |
|
static |
◆ Clothings
◆ FactionIndex
| int SCR_PlayerLoadoutData.FactionIndex |
◆ LoadoutCost
| float SCR_PlayerLoadoutData.LoadoutCost |
◆ Weapons
The documentation for this interface was generated from the following file:
- Game/GameMode/Loadout/SCR_PlayerLoadoutData.c