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static bool | Extract (SCR_PlayerLoadoutData instance, ScriptCtx ctx, SSnapSerializerBase snapshot) |
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static bool | Inject (SSnapSerializerBase snapshot, ScriptCtx ctx, SCR_PlayerLoadoutData instance) |
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static void | Encode (SSnapSerializerBase snapshot, ScriptCtx ctx, ScriptBitSerializer packet) |
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static bool | Decode (ScriptBitSerializer packet, ScriptCtx ctx, SSnapSerializerBase snapshot) |
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static bool | SnapCompare (SSnapSerializerBase lhs, SSnapSerializerBase rhs, ScriptCtx ctx) |
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static bool | PropCompare (SCR_PlayerLoadoutData instance, SSnapSerializerBase snapshot, ScriptCtx ctx) |
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◆ Decode()
static bool SCR_PlayerLoadoutData.Decode |
( |
ScriptBitSerializer | packet, |
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ScriptCtx | ctx, |
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SSnapSerializerBase | snapshot ) |
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static |
- Parameters
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[in] | packet | |
[in] | ctx | |
[in] | snapshot | |
- Returns
◆ Encode()
static void SCR_PlayerLoadoutData.Encode |
( |
SSnapSerializerBase | snapshot, |
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ScriptCtx | ctx, |
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ScriptBitSerializer | packet ) |
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static |
- Parameters
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[in] | snapshot | |
[in] | ctx | |
[in] | packet | |
- Returns
◆ Extract()
static bool SCR_PlayerLoadoutData.Extract |
( |
SCR_PlayerLoadoutData | instance, |
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ScriptCtx | ctx, |
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SSnapSerializerBase | snapshot ) |
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static |
- Parameters
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[in] | instance | |
[in] | ctx | |
[in] | snapshot | |
- Returns
◆ Inject()
static bool SCR_PlayerLoadoutData.Inject |
( |
SSnapSerializerBase | snapshot, |
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ScriptCtx | ctx, |
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SCR_PlayerLoadoutData | instance ) |
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static |
- Parameters
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[in] | snapshot | |
[in] | ctx | |
[in] | instance | |
- Returns
◆ PropCompare()
static bool SCR_PlayerLoadoutData.PropCompare |
( |
SCR_PlayerLoadoutData | instance, |
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SSnapSerializerBase | snapshot, |
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ScriptCtx | ctx ) |
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static |
- Parameters
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[in] | instance | |
[in] | snapshot | |
[in] | ctx | |
- Returns
◆ SnapCompare()
static bool SCR_PlayerLoadoutData.SnapCompare |
( |
SSnapSerializerBase | lhs, |
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SSnapSerializerBase | rhs, |
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ScriptCtx | ctx ) |
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static |
◆ Clothings
◆ FactionIndex
int SCR_PlayerLoadoutData.FactionIndex |
◆ LoadoutCost
float SCR_PlayerLoadoutData.LoadoutCost |
◆ Weapons
The documentation for this interface was generated from the following file:
- Game/GameMode/Loadout/SCR_PlayerLoadoutData.c