◆ GetPlayerId()
| int SCR_PlayerName.GetPlayerId |
( |
| ) |
|
◆ HandlerAttached()
| override void SCR_PlayerName.HandlerAttached |
( |
Widget | w | ) |
|
◆ SetBadgeColor()
| void SCR_PlayerName.SetBadgeColor |
( |
SizeLayoutWidget | badgeWrapper | ) |
|
- Parameters
-
| [in] | badgeWrapper | Widget that holds the badge widget, used to set its color to the player's faction color. |
◆ SetIcon()
| void SCR_PlayerName.SetIcon |
( |
ResourceName | icon | ) |
|
◆ SetPlatform()
| void SCR_PlayerName.SetPlatform |
( |
| ) |
|
|
protected |
◆ SetPlayer()
| void SCR_PlayerName.SetPlayer |
( |
int | pid | ) |
|
◆ m_iPlayerId
| int SCR_PlayerName.m_iPlayerId |
|
protected |
◆ m_sBadgeWrapper
| string SCR_PlayerName.m_sBadgeWrapper |
|
protected |
◆ m_sIcon
| string SCR_PlayerName.m_sIcon |
|
protected |
◆ m_sIcons
| ResourceName SCR_PlayerName.m_sIcons = "{D17288006833490F}UI/Textures/Icons/icons_wrapperUI-32.imageset" |
|
protected |
◆ m_sName
| string SCR_PlayerName.m_sName |
|
protected |
◆ m_wBadgeWrapper
| SizeLayoutWidget SCR_PlayerName.m_wBadgeWrapper |
|
protected |
◆ m_wIcon
| ImageWidget SCR_PlayerName.m_wIcon |
|
protected |
◆ m_wName
| TextWidget SCR_PlayerName.m_wName |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/DeployMenu/SCR_FactionPlayerList.c