◆ GetPlayerId()
int SCR_PlayerName.GetPlayerId |
( |
| ) |
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◆ HandlerAttached()
override void SCR_PlayerName.HandlerAttached |
( |
Widget |
w | ) |
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◆ SetIcon()
void SCR_PlayerName.SetIcon |
( |
ResourceName |
icon | ) |
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◆ SetPlatform()
void SCR_PlayerName.SetPlatform |
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| ) |
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protected |
◆ SetPlayer()
void SCR_PlayerName.SetPlayer |
( |
int |
pid | ) |
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◆ m_iPlayerId
int SCR_PlayerName.m_iPlayerId |
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protected |
◆ m_sIcon
string SCR_PlayerName.m_sIcon |
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protected |
◆ m_sIcons
ResourceName SCR_PlayerName.m_sIcons = "{D17288006833490F}UI/Textures/Icons/icons_wrapperUI-32.imageset" |
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protected |
◆ m_sName
string SCR_PlayerName.m_sName |
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protected |
◆ m_wIcon
ImageWidget SCR_PlayerName.m_wIcon |
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protected |
◆ m_wName
TextWidget SCR_PlayerName.m_wName |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/DeployMenu/SCR_FactionPlayerList.c