Arma Reforger Script API
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SCR_PlayerName Interface Reference
Inheritance diagram for SCR_PlayerName:

Public Member Functions

override void HandlerAttached (Widget w)
 
void SetIcon (ResourceName icon)
 
void SetBadgeColor (SizeLayoutWidget badgeWrapper)
 
void SetPlayer (int pid)
 
int GetPlayerId ()
 

Protected Member Functions

void SetPlatform ()
 

Protected Attributes

string m_sIcon
 
ImageWidget m_wIcon
 
string m_sName
 
TextWidget m_wName
 
string m_sBadgeWrapper
 
SizeLayoutWidget m_wBadgeWrapper
 
ResourceName m_sIcons = "{D17288006833490F}UI/Textures/Icons/icons_wrapperUI-32.imageset"
 
int m_iPlayerId
 

Member Function Documentation

◆ GetPlayerId()

int SCR_PlayerName.GetPlayerId ( )

◆ HandlerAttached()

override void SCR_PlayerName.HandlerAttached ( Widget w)

◆ SetBadgeColor()

void SCR_PlayerName.SetBadgeColor ( SizeLayoutWidget badgeWrapper)
Parameters
[in]badgeWrapperWidget that holds the badge widget, used to set its color to the player's faction color.

◆ SetIcon()

void SCR_PlayerName.SetIcon ( ResourceName icon)

◆ SetPlatform()

void SCR_PlayerName.SetPlatform ( )
protected

◆ SetPlayer()

void SCR_PlayerName.SetPlayer ( int pid)
Parameters
[in]pid

Member Data Documentation

◆ m_iPlayerId

int SCR_PlayerName.m_iPlayerId
protected

◆ m_sBadgeWrapper

string SCR_PlayerName.m_sBadgeWrapper
protected

◆ m_sIcon

string SCR_PlayerName.m_sIcon
protected

◆ m_sIcons

ResourceName SCR_PlayerName.m_sIcons = "{D17288006833490F}UI/Textures/Icons/icons_wrapperUI-32.imageset"
protected

◆ m_sName

string SCR_PlayerName.m_sName
protected

◆ m_wBadgeWrapper

SizeLayoutWidget SCR_PlayerName.m_wBadgeWrapper
protected

◆ m_wIcon

ImageWidget SCR_PlayerName.m_wIcon
protected

◆ m_wName

TextWidget SCR_PlayerName.m_wName
protected

The documentation for this interface was generated from the following file: