| _WB_AfterWorldUpdate(float timeSlice) | SCR_Position | |
| _WB_GetAfterWorldUpdateSpecs(IEntitySource src) | SCR_Position | |
| ActivateSpawnPoint() | SCR_PlayerRadioSpawnPoint | protected |
| ApplyFactionChange(FactionAffiliationComponent owner, Faction previousFaction, Faction newFaction) | SCR_SpawnPoint | protected |
| CanFinalizeSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) | SCR_PlayerSpawnPoint | |
| CanReserveFor_S(int playerId, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED) | SCR_PlayerSpawnPoint | |
| ClearReservationFor_S(int playerId) | SCR_SpawnPoint | |
| CountSpawnPoints() | SCR_SpawnPoint | static |
| DeactivateSpawnPoint() | SCR_PlayerRadioSpawnPoint | protected |
| DisablePoint(int playerId) | SCR_PlayerSpawnPoint | |
| EnablePoint(int playerId, IEntity playerEntity) | SCR_PlayerSpawnPoint | |
| EOnInit(IEntity owner) | SCR_SpawnPoint | |
| Event_OnSpawnPointCountChanged | SCR_SpawnPoint | static |
| Event_SpawnPointAdded | SCR_SpawnPoint | static |
| Event_SpawnPointFactionAssigned | SCR_SpawnPoint | static |
| Event_SpawnPointRemoved | SCR_SpawnPoint | static |
| GetChildSpawnPoints() | SCR_SpawnPoint | |
| GetEmptyPositionAndRotationInRange(out vector pos, out vector rot) | SCR_SpawnPoint | protected |
| GetFactionKey() | SCR_SpawnPoint | |
| GetInfo() | SCR_SpawnPoint | |
| GetOnSpawnPointEnabled() | SCR_SpawnPoint | |
| GetOnSpawnPointFinalizeSpawn() | SCR_SpawnPoint | static |
| GetPlayerID() | SCR_PlayerSpawnPoint | |
| GetPositionAndRotation(out vector pos, out vector rot) | SCR_PlayerSpawnPoint | |
| GetRandomSpawnPoint(SCR_ChimeraCharacter character) | SCR_SpawnPoint | static |
| GetRandomSpawnPointDeathmatch() | SCR_SpawnPoint | static |
| GetRandomSpawnPointForFaction(string factionKey) | SCR_SpawnPoint | static |
| GetRespawnTime() | SCR_SpawnPoint | |
| GetRplId() | SCR_SpawnPoint | |
| GetSpawnPointByIndex(int spawnPointIndex) | SCR_SpawnPoint | static |
| GetSpawnPointByRplId(RplId id) | SCR_SpawnPoint | static |
| GetSpawnPointCountForFaction(string factionKey) | SCR_SpawnPoint | static |
| GetSpawnPointIndex(SCR_SpawnPoint spawnPoint) | SCR_SpawnPoint | static |
| GetSpawnPointName() | SCR_PlayerSpawnPoint | protected |
| GetSpawnPoints() | SCR_SpawnPoint | static |
| GetSpawnPointsForFaction(string factionKey) | SCR_SpawnPoint | static |
| GetSpawnPointsForPlayer(SCR_ChimeraCharacter character) | SCR_SpawnPoint | static |
| GetSpawnPositionRange() | SCR_SpawnPoint | |
| GetSpawnRadius() | SCR_SpawnPoint | |
| GetTargetPlayer() | SCR_PlayerSpawnPoint | |
| GetTargetVehicle() | SCR_PlayerSpawnPoint | protected |
| GetVisibleInDeployMapOnly() | SCR_SpawnPoint | |
| InitFactionAffiliation(IEntity owner) | SCR_SpawnPoint | protected |
| IsReservedFor_S(int playerId) | SCR_SpawnPoint | |
| IsSpawnPointActive() | SCR_PlayerSpawnPoint | |
| IsSpawnPointEnabled() | SCR_SpawnPoint | |
| IsSpawnPointVisibleForPlayer(int pid) | SCR_SpawnPoint | |
| IsTimed() | SCR_SpawnPoint | |
| LinkInfo(SCR_UIInfo info) | SCR_SpawnPoint | |
| m_aChildren | SCR_SpawnPoint | protected |
| m_bIsActive | SCR_PlayerSpawnPoint | protected |
| m_bShowInDeployMapOnly | SCR_SpawnPoint | protected |
| m_bSpawnPointEnabled | SCR_SpawnPoint | protected |
| m_bTimedSpawnPoint | SCR_SpawnPoint | protected |
| m_bUseNearbySpawnPositions | SCR_SpawnPoint | protected |
| m_CachedFaction | SCR_PlayerSpawnPoint | protected |
| m_FactionAffiliationComponent | SCR_SpawnPoint | protected |
| m_fRespawnTime | SCR_SpawnPoint | protected |
| m_fSpawnPositionUsageRange | SCR_SpawnPoint | protected |
| m_fSpawnRadius | SCR_SpawnPoint | protected |
| m_fUpdateInterval | SCR_PlayerSpawnPoint | protected |
| m_iColor | SCR_Position | protected |
| m_Info | SCR_SpawnPoint | protected |
| m_iPlayerID | SCR_PlayerSpawnPoint | protected |
| m_LinkedInfo | SCR_SpawnPoint | protected |
| m_OnSetSpawnPointEnabled | SCR_SpawnPoint | protected |
| m_PlayerInfo | SCR_PlayerSpawnPoint | protected |
| m_ReservationLocks | SCR_SpawnPoint | protected |
| m_RplComponent | SCR_SpawnPoint | protected |
| m_sFaction | SCR_SpawnPoint | protected |
| m_sSpawnPointName | SCR_SpawnPoint | protected |
| m_sText | SCR_Position | protected |
| m_TargetPlayer | SCR_PlayerSpawnPoint | protected |
| OnFinalizeSpawnDone_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) | SCR_PlayerSpawnPoint | |
| OnItemAdded(IEntity item, BaseInventoryStorageComponent storageOwner) | SCR_PlayerRadioSpawnPoint | protected |
| OnItemRemoved(IEntity item, BaseInventoryStorageComponent storageOwner) | SCR_PlayerRadioSpawnPoint | protected |
| OnSetEnabled() | SCR_SpawnPoint | protected |
| OnSetFactionKey() | SCR_SpawnPoint | protected |
| OnSetPlayerID() | SCR_PlayerSpawnPoint | protected |
| OnSpawnPointNameChanged | SCR_SpawnPoint | static |
| PrepareSpawnedEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) | SCR_PlayerSpawnPoint | |
| PrepareSpawnedEntityForVehicle_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity, Vehicle vehicle) | SCR_PlayerSpawnPoint | protected |
| ReserveFor_S(int playerId) | SCR_SpawnPoint | |
| RplLoad(ScriptBitReader reader) | SCR_SpawnPoint | protected |
| RplSave(ScriptBitWriter writer) | SCR_SpawnPoint | |
| s_OnSpawnPointFinalizeSpawn | SCR_SpawnPoint | static |
| SCR_Position(IEntitySource src, IEntity parent) | SCR_Position | |
| SCR_SpawnPoint(IEntitySource src, IEntity parent) | SCR_SpawnPoint | |
| SetColorAndText() | SCR_SpawnPoint | |
| SetFaction(Faction faction) | SCR_SpawnPoint | |
| SetFactionKey(string factionKey) | SCR_SpawnPoint | |
| SetInfo(SCR_UIInfo info) | SCR_SpawnPoint | |
| SetIsTimed(bool isTimed) | SCR_SpawnPoint | |
| SetPlayerID(int playerID) | SCR_PlayerSpawnPoint | |
| SetRespawnTime(float time) | SCR_SpawnPoint | |
| SetSpawnPointEnabled_S(bool enabled) | SCR_SpawnPoint | |
| SetSpawnPointName(string name) | SCR_SpawnPoint | |
| SetSpawnPositionRange(float range) | SCR_SpawnPoint | |
| SetSpawnRadius(float radius) | SCR_SpawnPoint | |
| SetUseNearbySpawnPositions(bool use) | SCR_SpawnPoint | |
| SetVisibleInDeployMapOnly(bool visible) | SCR_SpawnPoint | |
| ShowSpawnPointDescriptors(bool show, Faction faction) | SCR_SpawnPoint | static |
| UpdateSpawnPos() | SCR_PlayerSpawnPoint | protected |
| UpdateSpawnPosBroadcast(vector pos) | SCR_PlayerSpawnPoint | protected |
| ~SCR_PlayerSpawnPoint() | SCR_PlayerSpawnPoint | |
| ~SCR_SpawnPoint() | SCR_SpawnPoint | |