Arma Reforger Script API
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SCR_PlayerRadioSpawnPoint Member List

This is the complete list of members for SCR_PlayerRadioSpawnPoint, including all inherited members.

_WB_AfterWorldUpdate(float timeSlice)SCR_Position
ActivateSpawnPoint()SCR_PlayerRadioSpawnPointprotected
ApplyFactionChange(FactionAffiliationComponent owner, Faction previousFaction, Faction newFaction)SCR_SpawnPointprotected
CanFinalizeSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity)SCR_PlayerSpawnPoint
CanReserveFor_S(int playerId, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED)SCR_PlayerSpawnPoint
ClearReservationFor_S(int playerId)SCR_SpawnPoint
CountSpawnPoints()SCR_SpawnPointstatic
DeactivateSpawnPoint()SCR_PlayerRadioSpawnPointprotected
DisablePoint(int playerId)SCR_PlayerSpawnPoint
EnablePoint(int playerId, IEntity playerEntity)SCR_PlayerSpawnPoint
EOnInit(IEntity owner)SCR_SpawnPoint
Event_OnSpawnPointCountChangedSCR_SpawnPointstatic
Event_SpawnPointAddedSCR_SpawnPointstatic
Event_SpawnPointFactionAssignedSCR_SpawnPointstatic
Event_SpawnPointRemovedSCR_SpawnPointstatic
GetChildSpawnPoints()SCR_SpawnPoint
GetEmptyPositionAndRotationInRange(out vector pos, out vector rot)SCR_SpawnPointprotected
GetFactionKey()SCR_SpawnPoint
GetInfo()SCR_SpawnPoint
GetOnSpawnPointEnabled()SCR_SpawnPoint
GetOnSpawnPointFinalizeSpawn()SCR_SpawnPointstatic
GetPlayerID()SCR_PlayerSpawnPoint
GetPositionAndRotation(out vector pos, out vector rot)SCR_PlayerSpawnPoint
GetRandomSpawnPoint(SCR_ChimeraCharacter character)SCR_SpawnPointstatic
GetRandomSpawnPointDeathmatch()SCR_SpawnPointstatic
GetRandomSpawnPointForFaction(string factionKey)SCR_SpawnPointstatic
GetRespawnTime()SCR_SpawnPoint
GetRplId()SCR_SpawnPoint
GetSpawnPointByIndex(int spawnPointIndex)SCR_SpawnPointstatic
GetSpawnPointByRplId(RplId id)SCR_SpawnPointstatic
GetSpawnPointCountForFaction(string factionKey)SCR_SpawnPointstatic
GetSpawnPointIndex(SCR_SpawnPoint spawnPoint)SCR_SpawnPointstatic
GetSpawnPointName()SCR_PlayerSpawnPointprotected
GetSpawnPoints()SCR_SpawnPointstatic
GetSpawnPointsForFaction(string factionKey)SCR_SpawnPointstatic
GetSpawnPointsForPlayer(SCR_ChimeraCharacter character)SCR_SpawnPointstatic
GetSpawnPositionRange()SCR_SpawnPoint
GetSpawnRadius()SCR_SpawnPoint
GetTargetPlayer()SCR_PlayerSpawnPoint
GetTargetVehicle()SCR_PlayerSpawnPointprotected
GetVisibleInDeployMapOnly()SCR_SpawnPoint
InitFactionAffiliation(IEntity owner)SCR_SpawnPointprotected
IsReservedFor_S(int playerId)SCR_SpawnPoint
IsSpawnPointActive()SCR_PlayerSpawnPoint
IsSpawnPointEnabled()SCR_SpawnPoint
IsSpawnPointVisibleForPlayer(int pid)SCR_SpawnPoint
IsTimed()SCR_SpawnPoint
LinkInfo(SCR_UIInfo info)SCR_SpawnPoint
m_aChildrenSCR_SpawnPointprotected
m_bIsActiveSCR_PlayerSpawnPointprotected
m_bShowInDeployMapOnlySCR_SpawnPointprotected
m_bSpawnPointEnabledSCR_SpawnPointprotected
m_bTimedSpawnPointSCR_SpawnPointprotected
m_bUseNearbySpawnPositionsSCR_SpawnPointprotected
m_CachedFactionSCR_PlayerSpawnPointprotected
m_FactionAffiliationComponentSCR_SpawnPointprotected
m_fRespawnTimeSCR_SpawnPointprotected
m_fSpawnPositionUsageRangeSCR_SpawnPointprotected
m_fSpawnRadiusSCR_SpawnPointprotected
m_fUpdateIntervalSCR_PlayerSpawnPointprotected
m_iColorSCR_Positionprotected
m_InfoSCR_SpawnPointprotected
m_iPlayerIDSCR_PlayerSpawnPointprotected
m_LinkedInfoSCR_SpawnPointprotected
m_OnSetSpawnPointEnabledSCR_SpawnPointprotected
m_PlayerInfoSCR_PlayerSpawnPointprotected
m_ReservationLocksSCR_SpawnPointprotected
m_RplComponentSCR_SpawnPointprotected
m_sFactionSCR_SpawnPointprotected
m_sSpawnPointNameSCR_SpawnPointprotected
m_sTextSCR_Positionprotected
m_TargetPlayerSCR_PlayerSpawnPointprotected
OnFinalizeSpawnDone_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity)SCR_PlayerSpawnPoint
OnItemAdded(IEntity item, BaseInventoryStorageComponent storageOwner)SCR_PlayerRadioSpawnPointprotected
OnItemRemoved(IEntity item, BaseInventoryStorageComponent storageOwner)SCR_PlayerRadioSpawnPointprotected
OnSetEnabled()SCR_SpawnPointprotected
OnSetFactionKey()SCR_SpawnPointprotected
OnSetPlayerID()SCR_PlayerSpawnPointprotected
OnSpawnPointNameChangedSCR_SpawnPointstatic
PrepareSpawnedEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity)SCR_PlayerSpawnPoint
PrepareSpawnedEntityForVehicle_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity, Vehicle vehicle)SCR_PlayerSpawnPointprotected
ReserveFor_S(int playerId)SCR_SpawnPoint
RplLoad(ScriptBitReader reader)SCR_SpawnPointprotected
RplSave(ScriptBitWriter writer)SCR_SpawnPoint
s_OnSpawnPointFinalizeSpawnSCR_SpawnPointstatic
SCR_Position(IEntitySource src, IEntity parent)SCR_Position
SCR_SpawnPoint(IEntitySource src, IEntity parent)SCR_SpawnPoint
SetColorAndText()SCR_SpawnPoint
SetFaction(Faction faction)SCR_SpawnPoint
SetFactionKey(string factionKey)SCR_SpawnPoint
SetInfo(SCR_UIInfo info)SCR_SpawnPoint
SetIsTimed(bool isTimed)SCR_SpawnPoint
SetPlayerID(int playerID)SCR_PlayerSpawnPoint
SetRespawnTime(float time)SCR_SpawnPoint
SetSpawnPointEnabled_S(bool enabled)SCR_SpawnPoint
SetSpawnPointName(string name)SCR_SpawnPoint
SetSpawnPositionRange(float range)SCR_SpawnPoint
SetSpawnRadius(float radius)SCR_SpawnPoint
SetUseNearbySpawnPositions(bool use)SCR_SpawnPoint
SetVisibleInDeployMapOnly(bool visible)SCR_SpawnPoint
ShowSpawnPointDescriptors(bool show, Faction faction)SCR_SpawnPointstatic
UpdateSpawnPos()SCR_PlayerSpawnPointprotected
UpdateSpawnPosBroadcast(vector pos)SCR_PlayerSpawnPointprotected
~SCR_PlayerSpawnPoint()SCR_PlayerSpawnPoint
~SCR_SpawnPoint()SCR_SpawnPoint