◆ SCR_Position()
| void SCR_Position.SCR_Position |
( |
IEntitySource | src, |
|
|
IEntity | parent ) |
◆ _WB_AfterWorldUpdate()
| override void SCR_Position._WB_AfterWorldUpdate |
( |
float | timeSlice | ) |
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◆ _WB_GetAfterWorldUpdateSpecs()
| override int SCR_Position._WB_GetAfterWorldUpdateSpecs |
( |
IEntitySource | src | ) |
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◆ SetColorAndText()
| void SCR_Position.SetColorAndText |
( |
| ) |
|
◆ m_iColor
| int SCR_Position.m_iColor = Color.WHITE |
|
protected |
◆ m_sText
| string SCR_Position.m_sText = string.Empty |
|
protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Respawn/SCR_Position.c