◆ SCR_Position()
void SCR_Position.SCR_Position |
( |
IEntitySource | src, |
|
|
IEntity | parent ) |
◆ _WB_AfterWorldUpdate()
override void SCR_Position._WB_AfterWorldUpdate |
( |
float | timeSlice | ) |
|
◆ _WB_GetAfterWorldUpdateSpecs()
override int SCR_Position._WB_GetAfterWorldUpdateSpecs |
( |
IEntitySource | src | ) |
|
◆ SetColorAndText()
void SCR_Position.SetColorAndText |
( |
| ) |
|
◆ m_iColor
int SCR_Position.m_iColor = Color.WHITE |
|
protected |
◆ m_sText
string SCR_Position.m_sText = string.Empty |
|
protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Respawn/SCR_Position.c