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SCR_PlayerReconnectData Interface Reference
Inheritance diagram for SCR_PlayerReconnectData:
PersistentState

Public Member Functions

void HandleStateChange (EPersistenceSystemState oldState, EPersistenceSystemState newState)
 

Public Attributes

ref set< UUID > m_aPlayerCharacters = new set<UUID>()
 

Protected Member Functions

void RemoveUnusedCharacters ()
 

Member Function Documentation

◆ HandleStateChange()

void SCR_PlayerReconnectData.HandleStateChange ( EPersistenceSystemState oldState,
EPersistenceSystemState newState )

◆ RemoveUnusedCharacters()

void SCR_PlayerReconnectData.RemoveUnusedCharacters ( )
protected

Member Data Documentation

◆ m_aPlayerCharacters

ref set<UUID> SCR_PlayerReconnectData.m_aPlayerCharacters = new set<UUID>()

The documentation for this interface was generated from the following file: