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Public Member Functions | |
| void | HandleStateChange (EPersistenceSystemState oldState, EPersistenceSystemState newState) |
Public Attributes | |
| ref set< UUID > | m_aPlayerCharacters = new set<UUID>() |
Protected Member Functions | |
| void | RemoveUnusedCharacters () |
| void SCR_PlayerReconnectData.HandleStateChange | ( | EPersistenceSystemState | oldState, |
| EPersistenceSystemState | newState ) |
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protected |
| ref set<UUID> SCR_PlayerReconnectData.m_aPlayerCharacters = new set<UUID>() |