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| override ESerializeResult | Serialize (notnull Managed instance, notnull SaveContext context) |
| | Custom implementation for writing the script data into into the save context.
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| override bool | Deserialize (notnull Managed instance, notnull LoadContext context) |
| | Custom implementation for deserialzing the script data from the load context.
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| proto external PersistenceSystem | GetSystem () |
| | Get internal system the serializer is linked to.
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◆ Deserialize()
| override bool SCR_PlayerReconnectDataSerializer.Deserialize |
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notnull Managed | instance, |
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notnull LoadContext | context ) |
Custom implementation for deserialzing the script data from the load context.
- Returns
- True for success. False for data/state errors which will abort the process and use configured fault handling
Implements ScriptedStateSerializer.
◆ GetTargetType()
| static override TypeName SCR_PlayerReconnectDataSerializer.GetTargetType |
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| ) |
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static |
Delcare the type this serializer can handle so it can automatically find matching data instances. MUST be implemented!
Implements PersistenceSerializerBase.
◆ Serialize()
Custom implementation for writing the script data into into the save context.
- Returns
- True for success. False for data/state errors which will abort the process and use configured fault handling
Implements ScriptedStateSerializer.
The documentation for this interface was generated from the following file:
- Game/Plugins/Persistence/System/Serializers/States/SCR_ReconnectSerializer.c