_WB_AfterWorldUpdate(float timeSlice) | SCR_Position | |
ActivateSpawnPoint() | SCR_PlayerSpawnPoint | protected |
ApplyFactionChange(FactionAffiliationComponent owner, Faction previousFaction, Faction newFaction) | SCR_SpawnPoint | protected |
CanFinalizeSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) | SCR_PlayerSpawnPoint | |
CanReserveFor_S(int playerId, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED) | SCR_PlayerSpawnPoint | |
ClearReservationFor_S(int playerId) | SCR_SpawnPoint | |
CountSpawnPoints() | SCR_SpawnPoint | static |
DeactivateSpawnPoint() | SCR_PlayerSpawnPoint | protected |
DisablePoint(int playerId) | SCR_PlayerSpawnPoint | |
EnablePoint(int playerId, IEntity playerEntity) | SCR_PlayerSpawnPoint | |
EOnInit(IEntity owner) | SCR_SpawnPoint | |
Event_OnSpawnPointCountChanged | SCR_SpawnPoint | static |
Event_SpawnPointAdded | SCR_SpawnPoint | static |
Event_SpawnPointFactionAssigned | SCR_SpawnPoint | static |
Event_SpawnPointRemoved | SCR_SpawnPoint | static |
GetChildSpawnPoints() | SCR_SpawnPoint | |
GetEmptyPositionAndRotationInRange(out vector pos, out vector rot) | SCR_SpawnPoint | protected |
GetFactionKey() | SCR_SpawnPoint | |
GetInfo() | SCR_SpawnPoint | |
GetOnSpawnPointEnabled() | SCR_SpawnPoint | |
GetOnSpawnPointFinalizeSpawn() | SCR_SpawnPoint | static |
GetPlayerID() | SCR_PlayerSpawnPoint | |
GetPositionAndRotation(out vector pos, out vector rot) | SCR_PlayerSpawnPoint | |
GetRandomSpawnPoint(SCR_ChimeraCharacter character) | SCR_SpawnPoint | static |
GetRandomSpawnPointDeathmatch() | SCR_SpawnPoint | static |
GetRandomSpawnPointForFaction(string factionKey) | SCR_SpawnPoint | static |
GetRespawnTime() | SCR_SpawnPoint | |
GetRplId() | SCR_SpawnPoint | |
GetSpawnPointByIndex(int spawnPointIndex) | SCR_SpawnPoint | static |
GetSpawnPointByRplId(RplId id) | SCR_SpawnPoint | static |
GetSpawnPointCountForFaction(string factionKey) | SCR_SpawnPoint | static |
GetSpawnPointIndex(SCR_SpawnPoint spawnPoint) | SCR_SpawnPoint | static |
GetSpawnPointName() | SCR_PlayerSpawnPoint | protected |
GetSpawnPoints() | SCR_SpawnPoint | static |
GetSpawnPointsForFaction(string factionKey) | SCR_SpawnPoint | static |
GetSpawnPointsForPlayer(SCR_ChimeraCharacter character) | SCR_SpawnPoint | static |
GetSpawnPositionRange() | SCR_SpawnPoint | |
GetSpawnRadius() | SCR_SpawnPoint | |
GetTargetPlayer() | SCR_PlayerSpawnPoint | |
GetTargetVehicle() | SCR_PlayerSpawnPoint | protected |
GetVisibleInDeployMapOnly() | SCR_SpawnPoint | |
InitFactionAffiliation(IEntity owner) | SCR_SpawnPoint | protected |
IsReservedFor_S(int playerId) | SCR_SpawnPoint | |
IsSpawnPointActive() | SCR_PlayerSpawnPoint | |
IsSpawnPointEnabled() | SCR_SpawnPoint | |
IsSpawnPointVisibleForPlayer(int pid) | SCR_SpawnPoint | |
IsTimed() | SCR_SpawnPoint | |
LinkInfo(SCR_UIInfo info) | SCR_SpawnPoint | |
m_aChildren | SCR_SpawnPoint | protected |
m_bIsActive | SCR_PlayerSpawnPoint | protected |
m_bShowInDeployMapOnly | SCR_SpawnPoint | protected |
m_bSpawnPointEnabled | SCR_SpawnPoint | protected |
m_bTimedSpawnPoint | SCR_SpawnPoint | protected |
m_bUseNearbySpawnPositions | SCR_SpawnPoint | protected |
m_CachedFaction | SCR_PlayerSpawnPoint | protected |
m_FactionAffiliationComponent | SCR_SpawnPoint | protected |
m_fRespawnTime | SCR_SpawnPoint | protected |
m_fSpawnPositionUsageRange | SCR_SpawnPoint | protected |
m_fSpawnRadius | SCR_SpawnPoint | protected |
m_fUpdateInterval | SCR_PlayerSpawnPoint | protected |
m_iColor | SCR_Position | protected |
m_Info | SCR_SpawnPoint | protected |
m_iPlayerID | SCR_PlayerSpawnPoint | protected |
m_LinkedInfo | SCR_SpawnPoint | protected |
m_OnSetSpawnPointEnabled | SCR_SpawnPoint | protected |
m_PlayerInfo | SCR_PlayerSpawnPoint | protected |
m_ReservationLocks | SCR_SpawnPoint | protected |
m_RplComponent | SCR_SpawnPoint | protected |
m_sFaction | SCR_SpawnPoint | protected |
m_sSpawnPointName | SCR_SpawnPoint | protected |
m_sText | SCR_Position | protected |
m_TargetPlayer | SCR_PlayerSpawnPoint | protected |
OnFinalizeSpawnDone_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) | SCR_PlayerSpawnPoint | |
OnSetEnabled() | SCR_SpawnPoint | protected |
OnSetFactionKey() | SCR_SpawnPoint | protected |
OnSetPlayerID() | SCR_PlayerSpawnPoint | protected |
OnSpawnPointNameChanged | SCR_SpawnPoint | static |
PrepareSpawnedEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) | SCR_PlayerSpawnPoint | |
PrepareSpawnedEntityForVehicle_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity, Vehicle vehicle) | SCR_PlayerSpawnPoint | protected |
ReserveFor_S(int playerId) | SCR_SpawnPoint | |
RplLoad(ScriptBitReader reader) | SCR_SpawnPoint | protected |
RplSave(ScriptBitWriter writer) | SCR_SpawnPoint | |
s_OnSpawnPointFinalizeSpawn | SCR_SpawnPoint | static |
SCR_Position(IEntitySource src, IEntity parent) | SCR_Position | |
SCR_SpawnPoint(IEntitySource src, IEntity parent) | SCR_SpawnPoint | |
SetColorAndText() | SCR_SpawnPoint | |
SetFaction(Faction faction) | SCR_SpawnPoint | |
SetFactionKey(string factionKey) | SCR_SpawnPoint | |
SetInfo(SCR_UIInfo info) | SCR_SpawnPoint | |
SetIsTimed(bool isTimed) | SCR_SpawnPoint | |
SetPlayerID(int playerID) | SCR_PlayerSpawnPoint | |
SetRespawnTime(float time) | SCR_SpawnPoint | |
SetSpawnPointEnabled_S(bool enabled) | SCR_SpawnPoint | |
SetSpawnPointName(string name) | SCR_SpawnPoint | |
SetSpawnPositionRange(float range) | SCR_SpawnPoint | |
SetSpawnRadius(float radius) | SCR_SpawnPoint | |
SetUseNearbySpawnPositions(bool use) | SCR_SpawnPoint | |
SetVisibleInDeployMapOnly(bool visible) | SCR_SpawnPoint | |
ShowSpawnPointDescriptors(bool show, Faction faction) | SCR_SpawnPoint | static |
UpdateSpawnPos() | SCR_PlayerSpawnPoint | protected |
UpdateSpawnPosBroadcast(vector pos) | SCR_PlayerSpawnPoint | protected |
~SCR_PlayerSpawnPoint() | SCR_PlayerSpawnPoint | |
~SCR_SpawnPoint() | SCR_SpawnPoint | |