AddSpawnPoint(int playerID) | SCR_PlayerSpawnPointManagerComponent | protected |
EnableDeployableSpawnPoints(bool enable, int notificationPlayerID=-1) | SCR_PlayerSpawnPointManagerComponent | |
EnablePlayerSpawnPoints(bool enable, int notificationPlayerID=-1) | SCR_PlayerSpawnPointManagerComponent | |
EnableRadioVehicleSpawning(bool enable, int notificationPlayerID=-1) | SCR_PlayerSpawnPointManagerComponent | |
GetDeployableSpawnPointBudgetType() | SCR_PlayerSpawnPointManagerComponent | |
GetDeployableSpawnPointTicketAmount() | SCR_PlayerSpawnPointManagerComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetOnRadioVehicleSpawningChanged() | SCR_PlayerSpawnPointManagerComponent | |
GetOnSpawnPointBudgetTypeChanged() | SCR_PlayerSpawnPointManagerComponent | |
GetOnSpawnPointDeployingEnabledChanged() | SCR_PlayerSpawnPointManagerComponent | |
GetOnSpawnPointTicketAmountChanged() | SCR_PlayerSpawnPointManagerComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
IsDeployingSpawnPointsEnabled() | SCR_PlayerSpawnPointManagerComponent | |
IsPlayerSpawnPointsEnabled() | SCR_PlayerSpawnPointManagerComponent | |
IsRadioVehicleSpawningEnabled() | SCR_PlayerSpawnPointManagerComponent | |
m_bDeployableSpawnPointsEnabled | SCR_PlayerSpawnPointManagerComponent | protected |
m_bEnablePlayerSpawnPoints | SCR_PlayerSpawnPointManagerComponent | protected |
m_bRadioVehicleSpawningEnabled | SCR_PlayerSpawnPointManagerComponent | protected |
m_eDeployableSpawnPointBudgetType | SCR_PlayerSpawnPointManagerComponent | protected |
m_iDeployableSpawnPointTicketAmount | SCR_PlayerSpawnPointManagerComponent | protected |
m_OnRadioVehicleSpawningChanged | SCR_PlayerSpawnPointManagerComponent | protected |
m_OnSpawnPointBudgetTypeChanged | SCR_PlayerSpawnPointManagerComponent | protected |
m_OnSpawnPointDeployingEnabledChanged | SCR_PlayerSpawnPointManagerComponent | protected |
m_OnSpawnPointTicketAmountChanged | SCR_PlayerSpawnPointManagerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_SpawnPointPrefab | SCR_PlayerSpawnPointManagerComponent | protected |
m_SpawnPoints | SCR_PlayerSpawnPointManagerComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnDelete(IEntity owner) | SCR_PlayerSpawnPointManagerComponent | protected |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_PlayerSpawnPointManagerComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_PlayerSpawnPointManagerComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_PlayerSpawnPointManagerComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_PlayerSpawnPointManagerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
RemoveSpawnPoint(int playerID) | SCR_PlayerSpawnPointManagerComponent | protected |
RPC_EnableDeployableSpawnPoints(bool enable) | SCR_PlayerSpawnPointManagerComponent | protected |
RPC_EnableRadioVehicleSpawning(bool enable) | SCR_PlayerSpawnPointManagerComponent | protected |
RPC_SetDeployableSpawnPointBudgetType(SCR_ESpawnPointBudgetType budgetType) | SCR_PlayerSpawnPointManagerComponent | protected |
RPC_SetDeployableSpawnPointTicketAmount(int tickets) | SCR_PlayerSpawnPointManagerComponent | protected |
RplLoad(ScriptBitReader reader) | SCR_PlayerSpawnPointManagerComponent | |
RplSave(ScriptBitWriter writer) | SCR_PlayerSpawnPointManagerComponent | |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SetDeployableSpawnPointBudgetType(SCR_ESpawnPointBudgetType budgetType, int notificationPlayerID=-1) | SCR_PlayerSpawnPointManagerComponent | |
SetDeployableSpawnPointTicketAmount(int tickets, int notificationPlayerID=-1) | SCR_PlayerSpawnPointManagerComponent | |