Arma Reforger Script API
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SCR_PlayerSpawnPointManagerComponent Member List

This is the complete list of members for SCR_PlayerSpawnPointManagerComponent, including all inherited members.

AddSpawnPoint(int playerID)SCR_PlayerSpawnPointManagerComponentprotected
EnableDeployableSpawnPoints(bool enable, int notificationPlayerID=-1)SCR_PlayerSpawnPointManagerComponent
EnablePlayerSpawnPoints(bool enable, int notificationPlayerID=-1)SCR_PlayerSpawnPointManagerComponent
EnableRadioVehicleSpawning(bool enable, int notificationPlayerID=-1)SCR_PlayerSpawnPointManagerComponent
GetDeployableSpawnPointBudgetType()SCR_PlayerSpawnPointManagerComponent
GetDeployableSpawnPointTicketAmount()SCR_PlayerSpawnPointManagerComponent
GetGameMode()SCR_BaseGameModeComponent
GetOnRadioVehicleSpawningChanged()SCR_PlayerSpawnPointManagerComponent
GetOnSpawnPointBudgetTypeChanged()SCR_PlayerSpawnPointManagerComponent
GetOnSpawnPointDeployingEnabledChanged()SCR_PlayerSpawnPointManagerComponent
GetOnSpawnPointTicketAmountChanged()SCR_PlayerSpawnPointManagerComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
IsDeployingSpawnPointsEnabled()SCR_PlayerSpawnPointManagerComponent
IsPlayerSpawnPointsEnabled()SCR_PlayerSpawnPointManagerComponent
IsRadioVehicleSpawningEnabled()SCR_PlayerSpawnPointManagerComponent
m_bDeployableSpawnPointsEnabledSCR_PlayerSpawnPointManagerComponentprotected
m_bEnablePlayerSpawnPointsSCR_PlayerSpawnPointManagerComponentprotected
m_bRadioVehicleSpawningEnabledSCR_PlayerSpawnPointManagerComponentprotected
m_eDeployableSpawnPointBudgetTypeSCR_PlayerSpawnPointManagerComponentprotected
m_iDeployableSpawnPointTicketAmountSCR_PlayerSpawnPointManagerComponentprotected
m_OnRadioVehicleSpawningChangedSCR_PlayerSpawnPointManagerComponentprotected
m_OnSpawnPointBudgetTypeChangedSCR_PlayerSpawnPointManagerComponentprotected
m_OnSpawnPointDeployingEnabledChangedSCR_PlayerSpawnPointManagerComponentprotected
m_OnSpawnPointTicketAmountChangedSCR_PlayerSpawnPointManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_SpawnPointPrefabSCR_PlayerSpawnPointManagerComponentprotected
m_SpawnPointsSCR_PlayerSpawnPointManagerComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnDelete(IEntity owner)SCR_PlayerSpawnPointManagerComponentprotected
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_PlayerSpawnPointManagerComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_PlayerSpawnPointManagerComponent
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_PlayerSpawnPointManagerComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_PlayerSpawnPointManagerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
RemoveSpawnPoint(int playerID)SCR_PlayerSpawnPointManagerComponentprotected
RPC_EnableDeployableSpawnPoints(bool enable)SCR_PlayerSpawnPointManagerComponentprotected
RPC_EnableRadioVehicleSpawning(bool enable)SCR_PlayerSpawnPointManagerComponentprotected
RPC_SetDeployableSpawnPointBudgetType(SCR_ESpawnPointBudgetType budgetType)SCR_PlayerSpawnPointManagerComponentprotected
RPC_SetDeployableSpawnPointTicketAmount(int tickets)SCR_PlayerSpawnPointManagerComponentprotected
RplLoad(ScriptBitReader reader)SCR_PlayerSpawnPointManagerComponent
RplSave(ScriptBitWriter writer)SCR_PlayerSpawnPointManagerComponent
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SetDeployableSpawnPointBudgetType(SCR_ESpawnPointBudgetType budgetType, int notificationPlayerID=-1)SCR_PlayerSpawnPointManagerComponent
SetDeployableSpawnPointTicketAmount(int tickets, int notificationPlayerID=-1)SCR_PlayerSpawnPointManagerComponent