| AddSpawnPoint(int playerID) | SCR_PlayerSpawnPointManagerComponent | protected |
| EnableDeployableSpawnPoints(bool enable, int notificationPlayerID=-1) | SCR_PlayerSpawnPointManagerComponent | |
| EnablePlayerSpawnPoints(bool enable, int notificationPlayerID=-1) | SCR_PlayerSpawnPointManagerComponent | |
| EnableRadioVehicleSpawning(bool enable, int notificationPlayerID=-1) | SCR_PlayerSpawnPointManagerComponent | |
| GetDeployableSpawnPointBudgetType() | SCR_PlayerSpawnPointManagerComponent | |
| GetDeployableSpawnPointTicketAmount() | SCR_PlayerSpawnPointManagerComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetOnRadioVehicleSpawningChanged() | SCR_PlayerSpawnPointManagerComponent | |
| GetOnSpawnPointBudgetTypeChanged() | SCR_PlayerSpawnPointManagerComponent | |
| GetOnSpawnPointDeployingEnabledChanged() | SCR_PlayerSpawnPointManagerComponent | |
| GetOnSpawnPointTicketAmountChanged() | SCR_PlayerSpawnPointManagerComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| IsDeployingSpawnPointsEnabled() | SCR_PlayerSpawnPointManagerComponent | |
| IsPlayerSpawnPointsEnabled() | SCR_PlayerSpawnPointManagerComponent | |
| IsRadioVehicleSpawningEnabled() | SCR_PlayerSpawnPointManagerComponent | |
| m_bDeployableSpawnPointsEnabled | SCR_PlayerSpawnPointManagerComponent | protected |
| m_bEnablePlayerSpawnPoints | SCR_PlayerSpawnPointManagerComponent | protected |
| m_bRadioVehicleSpawningEnabled | SCR_PlayerSpawnPointManagerComponent | protected |
| m_eDeployableSpawnPointBudgetType | SCR_PlayerSpawnPointManagerComponent | protected |
| m_iDeployableSpawnPointTicketAmount | SCR_PlayerSpawnPointManagerComponent | protected |
| m_OnRadioVehicleSpawningChanged | SCR_PlayerSpawnPointManagerComponent | protected |
| m_OnSpawnPointBudgetTypeChanged | SCR_PlayerSpawnPointManagerComponent | protected |
| m_OnSpawnPointDeployingEnabledChanged | SCR_PlayerSpawnPointManagerComponent | protected |
| m_OnSpawnPointTicketAmountChanged | SCR_PlayerSpawnPointManagerComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_SpawnPointPrefab | SCR_PlayerSpawnPointManagerComponent | protected |
| m_SpawnPoints | SCR_PlayerSpawnPointManagerComponent | protected |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnDelete(IEntity owner) | SCR_PlayerSpawnPointManagerComponent | protected |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_PlayerSpawnPointManagerComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_PlayerSpawnPointManagerComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_PlayerSpawnPointManagerComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_PlayerSpawnPointManagerComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| RemoveSpawnPoint(int playerID) | SCR_PlayerSpawnPointManagerComponent | protected |
| RPC_EnableDeployableSpawnPoints(bool enable) | SCR_PlayerSpawnPointManagerComponent | protected |
| RPC_EnableRadioVehicleSpawning(bool enable) | SCR_PlayerSpawnPointManagerComponent | protected |
| RPC_SetDeployableSpawnPointBudgetType(SCR_ESpawnPointBudgetType budgetType) | SCR_PlayerSpawnPointManagerComponent | protected |
| RPC_SetDeployableSpawnPointTicketAmount(int tickets) | SCR_PlayerSpawnPointManagerComponent | protected |
| RplLoad(ScriptBitReader reader) | SCR_PlayerSpawnPointManagerComponent | |
| RplSave(ScriptBitWriter writer) | SCR_PlayerSpawnPointManagerComponent | |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| SetDeployableSpawnPointBudgetType(SCR_ESpawnPointBudgetType budgetType, int notificationPlayerID=-1) | SCR_PlayerSpawnPointManagerComponent | |
| SetDeployableSpawnPointTicketAmount(int tickets, int notificationPlayerID=-1) | SCR_PlayerSpawnPointManagerComponent | |