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void | OnPlayerTeleported (bool editorIsOpen, bool longFade, SCR_EPlayerTeleportedReason teleportReason) |
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◆ HandlerAttached()
override void SCR_PlayerTeleportFeedbackUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_PlayerTeleportFeedbackUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ OnPlayerTeleported()
void SCR_PlayerTeleportFeedbackUIComponent.OnPlayerTeleported |
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bool |
editorIsOpen, |
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bool |
longFade, |
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SCR_EPlayerTeleportedReason |
teleportReason |
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) |
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protected |
◆ m_FadeUIComponent
◆ m_fLongFadeDelay
float SCR_PlayerTeleportFeedbackUIComponent.m_fLongFadeDelay |
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protected |
◆ m_sTeleportTextName
string SCR_PlayerTeleportFeedbackUIComponent.m_sTeleportTextName |
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protected |
◆ m_TeleportTextFadeUIComponent
◆ m_wRoot
Widget SCR_PlayerTeleportFeedbackUIComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_PlayerTeleportFeedbackUIComponent.c