| 
| void  | OnPlayerTeleported (bool editorIsOpen, bool longFade, SCR_EPlayerTeleportedReason teleportReason) | 
|   | 
◆ HandlerAttached()
      
        
          | override void SCR_PlayerTeleportFeedbackUIComponent.HandlerAttached  | 
          ( | 
          Widget |           w | ) | 
           | 
        
      
 
 
◆ HandlerDeattached()
      
        
          | override void SCR_PlayerTeleportFeedbackUIComponent.HandlerDeattached  | 
          ( | 
          Widget |           w | ) | 
           | 
        
      
 
 
◆ OnPlayerTeleported()
  
  
      
        
          | void SCR_PlayerTeleportFeedbackUIComponent.OnPlayerTeleported  | 
          ( | 
          bool |           editorIsOpen,  | 
         
        
           | 
           | 
          bool |           longFade,  | 
         
        
           | 
           | 
          SCR_EPlayerTeleportedReason |           teleportReason ) | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_FadeUIComponent
◆ m_fLongFadeDelay
  
  
      
        
          | float SCR_PlayerTeleportFeedbackUIComponent.m_fLongFadeDelay | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sTeleportTextName
  
  
      
        
          | string SCR_PlayerTeleportFeedbackUIComponent.m_sTeleportTextName | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_TeleportTextFadeUIComponent
◆ m_wRoot
  
  
      
        
          | Widget SCR_PlayerTeleportFeedbackUIComponent.m_wRoot | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_PlayerTeleportFeedbackUIComponent.c