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| void | OnPlayerTeleported (bool editorIsOpen, bool longFade, SCR_EPlayerTeleportedReason teleportReason) |
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◆ HandlerAttached()
| override void SCR_PlayerTeleportFeedbackUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_PlayerTeleportFeedbackUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ OnPlayerTeleported()
| void SCR_PlayerTeleportFeedbackUIComponent.OnPlayerTeleported |
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bool | editorIsOpen, |
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bool | longFade, |
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SCR_EPlayerTeleportedReason | teleportReason ) |
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protected |
◆ m_FadeUIComponent
◆ m_fLongFadeDelay
| float SCR_PlayerTeleportFeedbackUIComponent.m_fLongFadeDelay |
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protected |
◆ m_sTeleportTextName
| string SCR_PlayerTeleportFeedbackUIComponent.m_sTeleportTextName |
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protected |
◆ m_TeleportTextFadeUIComponent
◆ m_wRoot
| Widget SCR_PlayerTeleportFeedbackUIComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_PlayerTeleportFeedbackUIComponent.c