Arma Reforger Script API
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SCR_PlayerTeleportFeedbackUIComponent Interface Reference
Inheritance diagram for SCR_PlayerTeleportFeedbackUIComponent:

Public Member Functions

override void HandlerAttached (Widget w)
 
override void HandlerDeattached (Widget w)
 

Protected Member Functions

void OnPlayerTeleported (bool editorIsOpen, bool longFade, SCR_EPlayerTeleportedReason teleportReason)
 

Protected Attributes

float m_fLongFadeDelay
 
string m_sTeleportTextName
 
SCR_FadeUIComponent m_FadeUIComponent
 
SCR_FadeUIComponent m_TeleportTextFadeUIComponent
 
Widget m_wRoot
 

Member Function Documentation

◆ HandlerAttached()

override void SCR_PlayerTeleportFeedbackUIComponent.HandlerAttached ( Widget w)

◆ HandlerDeattached()

override void SCR_PlayerTeleportFeedbackUIComponent.HandlerDeattached ( Widget w)

◆ OnPlayerTeleported()

void SCR_PlayerTeleportFeedbackUIComponent.OnPlayerTeleported ( bool editorIsOpen,
bool longFade,
SCR_EPlayerTeleportedReason teleportReason )
protected

Member Data Documentation

◆ m_FadeUIComponent

SCR_FadeUIComponent SCR_PlayerTeleportFeedbackUIComponent.m_FadeUIComponent
protected

◆ m_fLongFadeDelay

float SCR_PlayerTeleportFeedbackUIComponent.m_fLongFadeDelay
protected

◆ m_sTeleportTextName

string SCR_PlayerTeleportFeedbackUIComponent.m_sTeleportTextName
protected

◆ m_TeleportTextFadeUIComponent

SCR_FadeUIComponent SCR_PlayerTeleportFeedbackUIComponent.m_TeleportTextFadeUIComponent
protected

◆ m_wRoot

Widget SCR_PlayerTeleportFeedbackUIComponent.m_wRoot
protected

The documentation for this interface was generated from the following file: