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| ScriptInvoker | GetOnPlayerTeleported () |
| | Get on player Teleported script invoker.
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| void | PlayerTeleported (IEntity character, bool isLongFade, SCR_EPlayerTeleportedReason teleportReason) |
| | On player teleported send a notification and event that the local player character is teleported.
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◆ GetOnPlayerTeleported()
| ScriptInvoker SCR_PlayerTeleportedFeedbackComponent.GetOnPlayerTeleported |
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Get on player Teleported script invoker.
◆ PlayerTeleported()
| void SCR_PlayerTeleportedFeedbackComponent.PlayerTeleported |
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IEntity | character, |
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bool | isLongFade, |
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SCR_EPlayerTeleportedReason | teleportReason ) |
On player teleported send a notification and event that the local player character is teleported.
◆ m_OnPlayerTeleported
| ref ScriptInvoker SCR_PlayerTeleportedFeedbackComponent.m_OnPlayerTeleported = new ScriptInvoker() |
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◆ m_PlayerManager
| PlayerManager SCR_PlayerTeleportedFeedbackComponent.m_PlayerManager |
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The documentation for this interface was generated from the following file:
- Game/Components/SCR_PlayerTeleportedFeedbackComponent.c