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ScriptInvoker | GetOnPlayerTeleported () |
| Get on player Teleported script invoker.
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void | PlayerTeleported (IEntity character, bool isLongFade, SCR_EPlayerTeleportedReason teleportReason) |
| On player teleported send a notification and event that the local player character is teleported.
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◆ GetOnPlayerTeleported()
ScriptInvoker SCR_PlayerTeleportedFeedbackComponent.GetOnPlayerTeleported |
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Get on player Teleported script invoker.
◆ PlayerTeleported()
void SCR_PlayerTeleportedFeedbackComponent.PlayerTeleported |
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IEntity |
character, |
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bool |
isLongFade, |
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SCR_EPlayerTeleportedReason |
teleportReason |
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On player teleported send a notification and event that the local player character is teleported.
◆ m_OnPlayerTeleported
ref ScriptInvoker SCR_PlayerTeleportedFeedbackComponent.m_OnPlayerTeleported = new ScriptInvoker() |
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◆ m_PlayerManager
PlayerManager SCR_PlayerTeleportedFeedbackComponent.m_PlayerManager |
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The documentation for this interface was generated from the following file:
- Game/Components/SCR_PlayerTeleportedFeedbackComponent.c