◆ GetCharacter()
◆ GetOnTileFocus()
ScriptInvokerInt SCR_PlayerTileButtonComponent.GetOnTileFocus |
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◆ GetOnTileFocusLost()
ScriptInvokerInt SCR_PlayerTileButtonComponent.GetOnTileFocusLost |
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◆ GetOptionsComboComponent()
◆ GetTilePlayerID()
int SCR_PlayerTileButtonComponent.GetTilePlayerID |
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◆ OnClick()
override bool SCR_PlayerTileButtonComponent.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnFocus()
override bool SCR_PlayerTileButtonComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
override bool SCR_PlayerTileButtonComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ SetCharacter()
◆ SetOpacity()
void SCR_PlayerTileButtonComponent.SetOpacity |
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float | opacity | ) |
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◆ SetOptionsComboBoxComponent()
◆ SetTilePlayerID()
void SCR_PlayerTileButtonComponent.SetTilePlayerID |
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int | playerID | ) |
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◆ m_AICharacter
◆ m_iPlayerId
int SCR_PlayerTileButtonComponent.m_iPlayerId |
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◆ m_OnTileFocus
ref ScriptInvokerInt SCR_PlayerTileButtonComponent.m_OnTileFocus |
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protected |
◆ m_OnTileFocusLost
ref ScriptInvokerInt SCR_PlayerTileButtonComponent.m_OnTileFocusLost |
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protected |
◆ m_OptionsCombo
The documentation for this interface was generated from the following file:
- Game/Groups/SCR_GroupTileButton.c