◆ BIKI
| const string SCR_PluginCategory.BIKI = "BIKI" |
|
static |
◆ EDITOR
| const string SCR_PluginCategory.EDITOR = "In-game Editor" |
|
static |
◆ RESOURCEMANAGER_BOOKMARKS
| const string SCR_PluginCategory.RESOURCEMANAGER_BOOKMARKS = "Bookmarks" |
|
static |
◆ RESOURCEMANAGER_ENFUSION_BLENDER_TOOLS
| const string SCR_PluginCategory.RESOURCEMANAGER_ENFUSION_BLENDER_TOOLS = "Enfusion Blender Tools (EBT)" |
|
static |
◆ RESOURCEMANAGER_PREFABS
| const string SCR_PluginCategory.RESOURCEMANAGER_PREFABS = "Prefabs" |
|
static |
◆ SCRIPTEDITOR_VCS
| const string SCR_PluginCategory.SCRIPTEDITOR_VCS = "Version Control System" |
|
static |
◆ WORLDEDITOR_BUILDING_DESTRUCTION
| const string SCR_PluginCategory.WORLDEDITOR_BUILDING_DESTRUCTION = "Building Destruction" |
|
static |
◆ WORLDEDITOR_ENTITY_CHECK
| const string SCR_PluginCategory.WORLDEDITOR_ENTITY_CHECK = "Entity checks" |
|
static |
◆ WORLDEDITOR_IMPORT_EXPORT
| const string SCR_PluginCategory.WORLDEDITOR_IMPORT_EXPORT = "Import//Export" |
|
static |
◆ WORLDEDITOR_MASS_PROCESSING
| const string SCR_PluginCategory.WORLDEDITOR_MASS_PROCESSING = "Mass Processing" |
|
static |
◆ WORLDEDITOR_SETUP
| const string SCR_PluginCategory.WORLDEDITOR_SETUP = "Setup" |
|
static |
◆ WORLDEDITOR_SETUP_GAMEMODE
| const string SCR_PluginCategory.WORLDEDITOR_SETUP_GAMEMODE = WORLDEDITOR_SETUP + "/GameMode" |
|
static |
◆ WORLDEDITOR_SETUP_WORLD
| const string SCR_PluginCategory.WORLDEDITOR_SETUP_WORLD = WORLDEDITOR_SETUP + "/World" |
|
static |
◆ WORLDEDITOR_TERRAIN
| const string SCR_PluginCategory.WORLDEDITOR_TERRAIN = "Terrain" |
|
static |
The documentation for this interface was generated from the following file:
- WorkbenchGame/SCR_PluginCategory.c