|
Arma Reforger Script API
|
Public Member Functions | |
| vector | GenerateRandomPositionLocal (float spawnDistance) |
Public Member Functions inherited from SCR_SoundGroup | |
| void | GetSoundTypeAndPosition (SCR_RandomPositionalSounds randomPositionaSounds, vector cameraPosition, float spawnDistance, out int soundType, out vector position) |
Protected Attributes | |
| int | m_iAngleOffset |
Static Protected Attributes | |
| const int | LAKE_AREA_LIMIT = 100000 |
Additional Inherited Members | |
Public Attributes inherited from SCR_SoundGroup | |
| string | m_sSoundEvent |
| ref array< ref SCR_SoundType > | m_aSoundType |
Protected Member Functions inherited from SCR_SoundGroup | |
| float | GetWaterSurfaceY (ChimeraWorld world, vector worldPos, out EWaterSurfaceType waterSurfaceType, out float lakeArea) |
| vector SCR_PositionSoundGroup.GenerateRandomPositionLocal | ( | float | spawnDistance | ) |
| [in] | spawnDistance | Returns random position in local space |
|
staticprotected |
|
protected |