Arma Reforger Script API
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SCR_PositionSoundGroup Interface Reference
Inheritance diagram for SCR_PositionSoundGroup:
SCR_SoundGroup SCR_SoundMapSoundGroup SCR_TerrainSoundGroup

Public Member Functions

vector GenerateRandomPositionLocal (float spawnDistance)
 
- Public Member Functions inherited from SCR_SoundGroup
void GetSoundTypeAndPosition (SCR_RandomPositionalSounds randomPositionaSounds, vector cameraPosition, float spawnDistance, out int soundType, out vector position)
 

Protected Attributes

int m_iAngleOffset
 

Static Protected Attributes

const int LAKE_AREA_LIMIT = 100000
 

Additional Inherited Members

- Public Attributes inherited from SCR_SoundGroup
string m_sSoundEvent
 
ref array< ref SCR_SoundTypem_aSoundType
 
- Protected Member Functions inherited from SCR_SoundGroup
float GetWaterSurfaceY (ChimeraWorld world, vector worldPos, out EWaterSurfaceType waterSurfaceType, out float lakeArea)
 

Member Function Documentation

◆ GenerateRandomPositionLocal()

vector SCR_PositionSoundGroup.GenerateRandomPositionLocal ( float spawnDistance)
Parameters
[in]spawnDistanceReturns random position in local space

Member Data Documentation

◆ LAKE_AREA_LIMIT

const int SCR_PositionSoundGroup.LAKE_AREA_LIMIT = 100000
staticprotected

◆ m_iAngleOffset

int SCR_PositionSoundGroup.m_iAngleOffset
protected

The documentation for this interface was generated from the following file: