◆ GetSoundTypeAndPosition()
| void SCR_SoundGroup.GetSoundTypeAndPosition |
( |
SCR_RandomPositionalSounds | randomPositionaSounds, |
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vector | cameraPosition, |
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float | spawnDistance, |
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out int | soundType, |
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out vector | position ) |
◆ GetWaterSurfaceY()
| float SCR_SoundGroup.GetWaterSurfaceY |
( |
ChimeraWorld | world, |
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vector | worldPos, |
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out EWaterSurfaceType | waterSurfaceType, |
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out float | lakeArea ) |
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protected |
- Parameters
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| [in] | world | |
| [in] | worldPos | |
| [out] | waterSurfaceType | |
| [out] | lakeArea | |
◆ m_aSoundType
◆ m_sSoundEvent
| string SCR_SoundGroup.m_sSoundEvent |
The documentation for this interface was generated from the following file:
- Game/Components/AmbientSoundsComponent/SCR_SoundGroup.c