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| RplId | GetRplId () |
| | Returns RplId of entity to posses.
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| |
| override bool | IsValid () |
| | Are data valid in the most basic context?
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| |
| override void | SetSkipPreload (bool skip) |
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| override bool | GetSkipPreload () |
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| ResourceName | GetPrefab () |
| | Returns the resource name of prefab to spawn.
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| vector | GetPosition () |
| | Returns the position at which to spawn.
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| vector | GetAngles () |
| | Returns the orientation at which to spawn.
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◆ SCR_PossessSpawnData()
| void SCR_PossessSpawnData.SCR_PossessSpawnData |
( |
| ) |
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protected |
◆ FromEntity()
Create data from provided entity.
Note: Not recommended for non-authority use as entities can stream in and out.
◆ FromRplId()
Create data from provided RplId of possessable entity.
◆ GetRplId()
| RplId SCR_PossessSpawnData.GetRplId |
( |
| ) |
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Returns RplId of entity to posses.
◆ GetSkipPreload()
| override bool SCR_PossessSpawnData.GetSkipPreload |
( |
| ) |
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◆ IsValid()
| override bool SCR_PossessSpawnData.IsValid |
( |
| ) |
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Are data valid in the most basic context?
Implements SCR_SpawnData.
◆ SetSkipPreload()
| override void SCR_PossessSpawnData.SetSkipPreload |
( |
bool | skip | ) |
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◆ m_bSkipPreload
| bool SCR_PossessSpawnData.m_bSkipPreload |
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protected |
◆ m_RplId
| RplId SCR_PossessSpawnData.m_RplId |
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protected |
The documentation for this interface was generated from the following file:
- Game/Respawn/RequestHandling/Implementation/PossessSpawn/SCR_PossessSpawnData.c