◆ SCR_PossessSpawnData()
void SCR_PossessSpawnData.SCR_PossessSpawnData |
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◆ FromEntity()
Create data from provided entity.
Note: Not recommended for non-authority use as entities can stream in and out.
◆ FromRplId()
Create data from provided RplId of possessable entity.
◆ GetRplId()
RplId SCR_PossessSpawnData.GetRplId |
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Returns RplId of entity to posses.
◆ GetSkipPreload()
override bool SCR_PossessSpawnData.GetSkipPreload |
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◆ IsValid()
override bool SCR_PossessSpawnData.IsValid |
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Are data valid in the most basic context?
Implements SCR_SpawnData.
◆ SetSkipPreload()
override void SCR_PossessSpawnData.SetSkipPreload |
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◆ m_bSkipPreload
bool SCR_PossessSpawnData.m_bSkipPreload |
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◆ m_RplId
RplId SCR_PossessSpawnData.m_RplId |
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The documentation for this interface was generated from the following file:
- Game/Respawn/RequestHandling/Implementation/PossessSpawn/SCR_PossessSpawnData.c