◆ GetEventBatteryStateChanged()
ScriptInvoker SCR_PowerComponent.GetEventBatteryStateChanged |
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bool |
createNew = true | ) |
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◆ GetNoPowerMultiplier()
float SCR_PowerComponent.GetNoPowerMultiplier |
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◆ HasPower()
bool SCR_PowerComponent.HasPower |
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| ) |
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◆ RegisterBatteryHitZone()
void SCR_PowerComponent.RegisterBatteryHitZone |
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notnull HitZone |
hitZone | ) |
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◆ ShouldApplyNoPowerPenalty()
bool SCR_PowerComponent.ShouldApplyNoPowerPenalty |
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| ) |
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◆ UpdatePowerState()
void SCR_PowerComponent.UpdatePowerState |
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If there are battery colliders, check if at leat one of them is not destroyed
The documentation for this interface was generated from the following file:
- Game/Components/SCR_PowerComponent.c