◆ GetEventBatteryStateChanged()
| ScriptInvoker SCR_PowerComponent.GetEventBatteryStateChanged |
( |
bool | createNew = true | ) |
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◆ GetNoPowerMultiplier()
| float SCR_PowerComponent.GetNoPowerMultiplier |
( |
| ) |
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◆ HasPower()
| bool SCR_PowerComponent.HasPower |
( |
| ) |
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◆ RegisterBatteryHitZone()
| void SCR_PowerComponent.RegisterBatteryHitZone |
( |
notnull HitZone | hitZone | ) |
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◆ ShouldApplyNoPowerPenalty()
| bool SCR_PowerComponent.ShouldApplyNoPowerPenalty |
( |
| ) |
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◆ UpdatePowerState()
| void SCR_PowerComponent.UpdatePowerState |
( |
| ) |
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If there are battery colliders, check if at leat one of them is not destroyed
The documentation for this interface was generated from the following file:
- Game/Components/SCR_PowerComponent.c